Stroke Clinical Trial
— VEHABOfficial title:
Commercially-Available Interactive Video Games for Individuals With Chronic Mobility and Balance Deficits Post-Stroke
| NCT number | NCT01414686 |
| Other study ID # | Pro00001904 |
| Secondary ID | |
| Status | Completed |
| Phase | Phase 2 |
| First received | |
| Last updated | |
| Start date | May 2008 |
| Est. completion date | June 2011 |
| Verified date | April 2019 |
| Source | University of South Carolina |
| Contact | n/a |
| Is FDA regulated | No |
| Health authority | |
| Study type | Interventional |
More than half of individuals post-stroke have residual movement disabilities, including reduced mobility, balance, and increased risk of falling. There is a need for innovative, long-term and economically-feasible interventions for those with chronic stroke. Recently, a focus has been placed on the use of virtual reality and interactive gaming as a low cost and effective manner of treating movement disorders. Yet few studies have investigated interactive gaming platforms effect on balance following stroke. The proposed study is a randomized, single-blind, control group cross-over study for individuals with chronic stroke designed to examine an innovative therapeutic approach by investigating the effects of commercially-available gaming systems on balance, mobility and fear of falling in a sample of individuals with chronic motor deficits following stroke.
| Status | Completed |
| Enrollment | 30 |
| Est. completion date | June 2011 |
| Est. primary completion date | March 2011 |
| Accepts healthy volunteers | No |
| Gender | All |
| Age group | 18 Years and older |
| Eligibility |
Inclusion Criteria: - Greater than 6 months following stroke - Ability to walk 10 feet with or without assistance - 18 years of age or older - Clinical presentation of unilateral hemiplegia post-stroke - Ability to follow simple two-step instructions Exclusion Criteria: - Unable to ambulate 150 feet prior to stroke - History of serious chronic obstructive pulmonary disease or oxygen dependence - Severe weight bearing pain - Lower-extremity amputation - Non-healing ulcers on the lower extremity - Renal dialysis or end stage liver disease - Legal blindness or deafness or severe visual or hearing impairment - A history of significant psychiatric illness defined by diagnosis of bipolar affective disorder, psychosis, or schizophrenia - Life expectancy less than one year - Severe arthritis or orthopaedic problems that limit passive ranges of motion of lower extremity: Knee flexion contracture of -10 degrees, Knee flexion ROM < 90 degrees, hip flexion contracture > 25 degrees, ankle plantar flexion contracture > 15 degrees - History of deep venous thrombosis or pulmonary embolism within 6 months - Uncontrollable diabetes: diabetic coma, frequent insulin reactions - Severe hypertension with systolic > 200mmHg and diastolic > 110mmHg at rest - Intracranial hemorrhage related to aneurysm rupture or an arteriovenous malformation (hemorrhagic infarctions will not be excluded) - History of severe seizure disorder; other neurological conditions such as multiple sclerosis or Parkinson's Disease - Pain that is scored greater than 5 out of 10 on a visual analog scale and limits daily activity - Any health problems judged by their screening physician to put the client at significant risk of harm during the study |
| Country | Name | City | State |
|---|---|---|---|
| United States | University of South Carolina - Public Health Research Building | Columbia | South Carolina |
| Lead Sponsor | Collaborator |
|---|---|
| University of South Carolina |
United States,
| Type | Measure | Description | Time frame | Safety issue |
|---|---|---|---|---|
| Primary | Balance (Berg Balance Scale) | Do determine the influence of active gaming on balance in individuals with chronic stroke | change from pre to post and change from pre to follow-up (3 months) | |
| Secondary | balance (Berg Balance Scale) | Determine whether the Nintendo Wii games or the Sony PlayStation 2 EyeToy a) offers superior improvement of balance | change from pre to post and change from pre to follow-up (3 months) | |
| Secondary | balance (Berg Balance Scale) | Determine whether individuals with low or high fall risk show greater improvements in balance following participation in an interactive video game session. | post (5 weeks) | |
| Secondary | Participant Perception | Determine whether the Nintendo Wii games or the Sony PlayStation 2 EyeToy offers superior participant perception of 1) enjoyability of the game, 2) feasibility for independent use of the game, and 3) improvement in perceived mobility as a result of the game. | Post test (5 weeks) |
| Status | Clinical Trial | Phase | |
|---|---|---|---|
| Recruiting |
NCT04043052 -
Mobile Technologies and Post-stroke Depression
|
N/A | |
| Recruiting |
NCT03869138 -
Alternative Therapies for Improving Physical Function in Individuals With Stroke
|
N/A | |
| Completed |
NCT04101695 -
Hemodynamic Response of Anodal Transcranial Direct Current Stimulation Over the Cerebellar Hemisphere in Healthy Subjects
|
N/A | |
| Completed |
NCT04034069 -
Effects of Priming Intermittent Theta Burst Stimulation on Upper Limb Motor Recovery After Stroke: A Randomized Controlled Trial
|
N/A | |
| Terminated |
NCT03052712 -
Validation and Standardization of a Battery Evaluation of the Socio-emotional Functions in Various Neurological Pathologies
|
N/A | |
| Completed |
NCT00391378 -
Cerebral Lesions and Outcome After Cardiac Surgery (CLOCS)
|
N/A | |
| Recruiting |
NCT06204744 -
Home-based Arm and Hand Exercise Program for Stroke: A Multisite Trial
|
N/A | |
| Active, not recruiting |
NCT06043167 -
Clinimetric Application of FOUR Scale as in Treatment and Rehabilitation of Patients With Acute Cerebral Injury
|
||
| Active, not recruiting |
NCT04535479 -
Dry Needling for Spasticity in Stroke
|
N/A | |
| Completed |
NCT03985761 -
Utilizing Gaming Mechanics to Optimize Telerehabilitation Adherence in Persons With Stroke
|
N/A | |
| Recruiting |
NCT00859885 -
International PFO Consortium
|
N/A | |
| Recruiting |
NCT06034119 -
Effects of Voluntary Adjustments During Walking in Participants Post-stroke
|
N/A | |
| Completed |
NCT03622411 -
Tablet-based Aphasia Therapy in the Chronic Phase
|
N/A | |
| Completed |
NCT01662960 -
Visual Feedback Therapy for Treating Individuals With Hemiparesis Following Stroke
|
N/A | |
| Recruiting |
NCT05854485 -
Robot-Aided Assessment and Rehabilitation of Upper Extremity Function After Stroke
|
N/A | |
| Active, not recruiting |
NCT05520528 -
Impact of Group Participation on Adults With Aphasia
|
N/A | |
| Completed |
NCT03366129 -
Blood-Brain Barrier Disruption in People With White Matter Hyperintensities Who Have Had a Stroke
|
||
| Completed |
NCT05805748 -
Serious Game Therapy in Neglect Patients
|
N/A | |
| Completed |
NCT03281590 -
Stroke and Cerebrovascular Diseases Registry
|
||
| Recruiting |
NCT05621980 -
Finger Movement Training After Stroke
|
N/A |