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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT04699617
Other study ID # CNS2021-01
Secondary ID
Status Completed
Phase N/A
First received
Last updated
Start date December 28, 2020
Est. completion date February 28, 2022

Study information

Verified date August 2023
Source Campus Neurológico Sénior
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

The Dolphin 2.0 is a platform that runs an immersive virtual reality software, based on an oceanic environment, where players control simulated creatures (dolphin, orca, axolotl). Video games lead to high levels of motivation and arousal, provide immediate feedback and playback, provide explicit reward and implicit success, and titrate difficulty levels. This encourages the practice of exercise, being an important complement to physiotherapy sessions. The main goal of this study is to evaluate the feasibility, safety and efficacy of an immersive virtual reality software (Dolphin, 2.0) in Parkinson's disease symptomatic control, in a two-arm, randomized, single-blind (blind rater for primary and secondary outcomes), delayed-start feasibility and efficacy trial.


Recruitment information / eligibility

Status Completed
Enrollment 30
Est. completion date February 28, 2022
Est. primary completion date February 28, 2022
Accepts healthy volunteers No
Gender All
Age group 18 Years and older
Eligibility Inclusion Criteria: - Patients diagnosed with Parkinson's disease according to MDS criteria; - Hoehn and Yahr stages between I-III (MED ON); - Ability to perform the Time Up and Go test in normal pace and without assistance, in less than 11,5 seconds in ON state; - Stable medication for the past 1 month - Ability to communicate with the investigator, to understand and comply with the requirements of the study; - Willing and able to provide written informed consent to participate in the study. Exclusion Criteria: - History of falls (1 fall in the 3 previous months); - Psychiatric major co-morbidity (e.g., major depressive disorder as determined by DSM IV criteria); - A Montreal Cognitive Assessment (MoCA) score < 21; - Significant visual or visual-perceptual deficits or neuropsychological impairments that may limit participation in the protocol; - Having any other neurological/orthopaedic disorders likely to affect gait or exercise capacity, e.g., history of stroke; - Unstable medical condition including cardiovascular instability in the past 6 months - Interfering activities performed at high level (sports); - Inability to correctly respond to the assessment protocol according to the clinician's judgment or lack of support from caregiver for this effect.

Study Design


Related Conditions & MeSH terms


Intervention

Device:
Dolphin 2.0
The Dolphin 2.0 is a platform that runs an immersive virtual reality software, based on an oceanic environment, where players control simulated creatures.

Locations

Country Name City State
Portugal Campus Neurológico Sénior Torres Vedras

Sponsors (2)

Lead Sponsor Collaborator
Campus Neurológico Sénior Johns Hopkins University

Country where clinical trial is conducted

Portugal, 

Outcome

Type Measure Description Time frame Safety issue
Primary Time reduction in seconds in the Time Up and Go (TUG) test (early intervention effect) Early intervention effect: superiority of active versus control group with respect to TUG at 6 weeks 6-weeks (T1)
Secondary Time reduction in seconds in the TUG test (late intervention effect) Late intervention effect: superiority of active group versus control group with respect to TUG result at 12 and 16-weeks 12-weeks (T2) and 16-weeks (T3)
Secondary Change in MDS-UPDRS Difference between groups in MDS-UPDRS Baseline, 6-week, 12-week and 16-week
Secondary Change in Mini-best test Difference between groups in Mini-best test Baseline, 6-week, 12-week and 16-week
Secondary Change in SCOPA-Cog Difference between groups in SCOPA-Cog at baseline and 16-week
Secondary Change in PDQ-39 score Difference between groups in PDQ-39 score at baseline and and 12-week
Secondary Change in Clinical Global Improvement Difference between groups in Clinical Global Improvement Baseline, 6-week, 12-week and 16-week
Secondary Change in Patient Global Impression - Change Difference between groups in Patient Global Impression - Change Baseline, 6-week, 12-week and 16-week
Secondary System Usability Scale Difference between groups in System Usability Scale after the 1st session of 1st week and the last sessions of 6th and 12th weeks
Secondary Simulator Sickness Questionnaire Difference between groups in Simulator Sickness Questionnaire after the 1st session of 1st week and the last sessions of 6th and 12th weeks
Secondary Number of steps/day Difference between groups in Patients' level of physical activity (number of steps/day, time spent in each level of activity) Baseline, 6-week, 12-week and 16-week
Secondary Time spent in each level of activity Difference between groups in Patients' level of physical activity (number of steps/day, time spent in each level of activity) Baseline, 6-week, 12-week and 16-week
Secondary Change in BMI Difference between groups in BMI Baseline, 6-week, 12-week and 16-week
Secondary Change in Schwab and England scale Difference between groups in Schwab and England scale at baseline and 12-week
Secondary Patients' satisfaction and perceived exertion Difference between groups in Patients' satisfaction and perceived exertion (7-points Likert scale) after the 1st session of 1st week and the last sessions of 6th and 12th weeks
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