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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT04357132
Other study ID # 2020-0258
Secondary ID
Status Completed
Phase N/A
First received
Last updated
Start date July 12, 2020
Est. completion date August 30, 2021

Study information

Verified date February 2023
Source Children's Hospital Medical Center, Cincinnati
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

To determine the impact of VR-Biofeedback and VR-Distraction on pain and medication utilization in children and adolescents undergoing surgery for ruptured appendix.


Recruitment information / eligibility

Status Completed
Enrollment 15
Est. completion date August 30, 2021
Est. primary completion date August 30, 2021
Accepts healthy volunteers No
Gender All
Age group 8 Years to 18 Years
Eligibility Inclusion Criteria: - Age 8 - 18 years - Able to read, understand, and speak English - Patients in the immediate postoperative period following laparoscopic appendectomy for ruptured appendix Exclusion Criteria: - Outside of age range (<8 or >18 years) - History of developmental delays, uncontrolled psychiatric conditions, or neurological conditions (especially epilepsy and/or significant motion sickness/nausea/vomiting) - History of vertigo, dizziness, and/or seizure disorders - Conditions that would preclude the application of the VR headset, such as craniofacial deformities - History of chronic pain, frequent opioid use and/or active cancer therapy

Study Design


Related Conditions & MeSH terms


Intervention

Other:
VR-Biofeedback
Participants will be instructed to use the Mindful Aurora Application
VR-Distraction
Participants will be instructed to use one of four applications

Locations

Country Name City State
United States Cincinnati Children's Hospital Medical Center Cincinnati Ohio

Sponsors (1)

Lead Sponsor Collaborator
Children's Hospital Medical Center, Cincinnati

Country where clinical trial is conducted

United States, 

Outcome

Type Measure Description Time frame Safety issue
Primary Effect on VR-biofeedback on anxiety Anxiety scores will be collected. Anxiety will be rated using a visual analog scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety. Before 10 minute VR session.
Primary Effect on VR-biofeedback on anxiety Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety. Immediately after VR session.
Primary Effect on VR-biofeedback on anxiety Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety. 15 minutes after VR session.
Primary Effect on VR-biofeedback on anxiety Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety. 30 minutes after VR session.
Primary Effect of VR-biofeedback on pain Pain scores will be collected. Pain will be rated using the numerical rating scale. Participant will rate their pain from 0 - 10. 0 meaning no pain and 10 being the worst pain imaginable. Postoperatively 24 - 90 hours.
Primary Effect of VR-biofeedback on medication use Amount of pain medications used will be collected 24-90 hours
Primary Effect of VR-distraction on anxiety Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety. Before 10 minute VR session.
Primary Effect of VR-distraction on anxiety Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety. Immediately after 10 minute VR session.
Primary Effect of VR-distraction on anxiety Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety. 15 minutes after 10 minute VR session.
Primary Effect of VR-distraction on anxiety Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety. 30 minutes after 10 minute VR session.
Primary Effect of VR-distraction on pain Pain scores will be collected. Pain will be rated using the numerical rating scale. Participant will rate their pain from 0 - 10. 0 meaning no pain and 10 being the worst pain imaginable. Postoperatively 24 - 90 hours.
Primary Effect of VR-distraction on medication use Pain medications used will be collected 24-90 hours
Secondary Role of anxiety on changes in pain Participants will complete a questionnaire regarding anxiety One time prior to study visit
Secondary Role of pain catastrophizing Participants will complete a questionnaire regarding pain One time prior to study visit
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