Clinical Trials Logo

Clinical Trial Summary

The purpose of this study is to provide energy expenditure data on Wii Fit / Wii Fit Plus games as compared with resting and treadmill walking/running.


Clinical Trial Description

Increasing physical activity and, consequently, increasing energy expenditure and reducing obesity are among the highest public health priorities in the U.S. because physical inactivity negatively affects a wide variety of medical conditions (e.g., metabolic syndromes, cardiovascular disease). Research has shown that a major contributor to physical inactivity is the sedentary behavior induced by increased use of computer and video games. However, some of the newer generations of game consoles such as the Nintendo Wii market their product for its physical activity promoting features. Nintendo's recent release of Wii Fit / Wii Fit Plus uses a balance board and is the first game in which whole-body movements closely mirror that of the actual activity. As the use of these gaming systems may be more enjoyable modes of promoting physical activity than the traditional treadmill exercise, respondents may in turn exercise more regularly and for longer periods of time. To the best of the investigators' knowledge, no studies exist that demonstrate the energy expenditure of the Wii Fit / Wii Fit Plus among adults, or the Wii Fit / Wii Fit Plus compared to other forms of aerobic exercise such as walking and running. This study will provide preliminary data for future external grant applications comparing the energy expenditure of different physical activity conditions employing cutting-edge interactive physical activity promoting technology among adults. The potential contributions of the Wii Fit / Wii Fit Plus to promote healthy behaviors by being an alternative form of physical activity may be particularly informative for people who are unable to meet the national public health recommendations due to personal, health, safety or environmental concerns. ;


Study Design

Allocation: Randomized, Endpoint Classification: Efficacy Study, Intervention Model: Crossover Assignment, Masking: Open Label, Primary Purpose: Treatment


Related Conditions & MeSH terms


NCT number NCT01561716
Study type Interventional
Source University of Rochester
Contact
Status Completed
Phase N/A
Start date September 2009
Completion date April 2010

See also
  Status Clinical Trial Phase
Not yet recruiting NCT04391777 - Determine the Effect of the Fourth Ventricle Compression Technique on Physiological Variables N/A
Completed NCT05876663 - Effect of Kinesio Taping on Pulmonary Function and Forward Shoulder Posture FSP of Young Adults N/A
Completed NCT05515926 - Physiological Responses to Osteopathic Manipulative Techniques in Healthy Young Adults N/A
Completed NCT03628976 - Noninvasive Vagus Nerve Stimulation (VNS) for Neuromotor Adaptations N/A
Completed NCT03094520 - Cognitive Embodiment Activation by tDCS N/A
Completed NCT02376270 - Pectin, Aging and Intestinal Barrier Function Phase 4
Completed NCT02110407 - Modulation of Visual-Spatial Learning in Healthy Young Adults by tDCS N/A
Completed NCT03077529 - GOS and Microbial Fermentation in Aging N/A
Not yet recruiting NCT05407259 - Investigating the Inverted-U Relationship Between Cognitive Performance and Plasma Epinephrine N/A
Completed NCT03452761 - Effects of Exogenous Ketones in Healthy Young Adults N/A
Completed NCT06043076 - iTBS Effect on M1 Plasticity, Blood Glucose, and Cardiovascular Response N/A
Completed NCT04207528 - Campus Life Study: Harnessing Generativity Among Young Adults N/A
Completed NCT02851017 - Exergaming Versus Gym-based Exercise for Postural Control, Flow and Technology Acceptance N/A
Completed NCT04302155 - Wii Fit as Balance Assessment and Training N/A
Completed NCT02794298 - tDCS Effects on GABA Concentration and Brain Functional Connectivity in Young Adults N/A