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NCT ID: NCT02281825 Completed - Depression Clinical Trials

Correlating Real and Virtual World Behavioral Fluctuations in Adolescence

Start date: November 2014
Phase: N/A
Study type: Observational

The present study will explore a new approach to ongoing evaluation and monitoring of fluctuations in personality traits via commercial video games. The aim of this longitudinal study is to examine the influence of everyday life event on video games performance as a function of individual differences in gaming behavioral patterns. focusing on the ongoing performance vacillations of the patient on commercial video games will offer insights in to possibly new generation of real time assessment medium of ongoing behavior.

NCT ID: NCT01621815 Completed - Depression Clinical Trials

Variance of Video Games Playing Patterns Among Adolescents With Psychiatric Disorders

Start date: July 2012
Phase: N/A
Study type: Interventional

As the use of video games (VG) is rapidly increasing, many studies have tries to understand the effects of VG on the children and adolescents playing them. Most of the research was directed towards negative effects (especially violence, attention and school performance), producing mixed results. Recently, more studies had focused their attention on the opposite angle: The influence of the player's mental and behavioral parameters, influencing his VG playing patterns. The focus of most of these researches was time of playing, addictive patterns and exposure to violence. The current study will try to characterize the variance of VG playing pattern among adolescents diagnosed with psychiatric disorders, in order to better under the rich interaction between a player and his VG, and to understand whether VG playing patterns holds diagnostical clues for the child's diagnosis and his inner world.

NCT ID: NCT01509872 Completed - Depression Clinical Trials

Psychological and Psychosocial Intervention With War-Affected Children

Start date: October 2011
Phase: N/A
Study type: Interventional

The investigators are interested in knowing whether a group-based, trauma-focused intervention (Trauma Focused Cognitive Behavioral Therapy) is superior to a more general, non trauma-focused, psychosocial intervention (Child Friendly Spaces) in reducing post-traumatic stress, depression and anxiety and conduct problems and increasing pro-social behavior among war-affected children in the Democratic Republic of Congo.