Virtual Reality Clinical Trial
— Trauma SimVROfficial title:
Enhancing Trauma Cardiopulmonary Resuscitation Simulation Training With the Use of Virtual Reality (Trauma SimVR): Protocol for a Randomized Controlled Trial
The goal of this single-center, prospective, randomized, controlled trial is to evaluate the effectiveness of using virtual reality technology to provide learners with skills and knowledge in the management of traumatic cardiac arrest in first-year residents at the emergency department. The main question it aims to answer is: Does the use of virtual reality in the context of trauma cardiopulmonary resuscitation training result in shorter times to order/perform pre-defined critical actions? Participants will learn management skills for in-hospital traumatic cardiac arrest using either newly developed virtual reality software or e-learning focused on the same content.
Status | Not yet recruiting |
Enrollment | 67 |
Est. completion date | February 28, 2026 |
Est. primary completion date | December 31, 2025 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 18 Years to 110 Years |
Eligibility | Inclusion Criteria: - first-year residents at the emergency department - only people who do not need eyeglasses for using VR Exclusion Criteria: - pre-disposition for cybersickness (motion sickness, pregnancy, pre-existing cybersickness) |
Country | Name | City | State |
---|---|---|---|
Austria | Medical University of Vienna | Vienna |
Lead Sponsor | Collaborator |
---|---|
Medical University of Vienna |
Austria,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Time to critical action | Expert-based assessment of the difference in time (seconds) to the predefined primary critical action between randomized groups in video recordings of an in-person assessment simulation. | evaluation within 4 weeks after study completion | |
Secondary | Time to secondary critical action #1 | Expert-based assessment of the difference in time (seconds) to the predefined secondary critical action #1 between randomized groups in video recordings of an in-person assessment simulation. | evaluation within 4 weeks after study completion | |
Secondary | Time to secondary critical action #2 | Expert-based assessment of the difference in time (seconds) to the predefined secondary critical action #2 between randomized groups in video recordings of an in-person assessment simulation. | evaluation within 4 weeks after study completion | |
Secondary | Number of unrecognized causes of traumatic cardiac arrest | Expert-based assessment of the difference in unrecognized underlying causes of traumatic cardiac arrest between randomized groups in video recordings of an in-person assessment simulation. | evaluation within 4 weeks after study completion | |
Secondary | Number of patients declared dead prematurely | Expert-based assessment of the difference in the number of patients declared dead prematurely between the randomized groups in video recordings of an in-person assessment simulation. | evaluation within 4 weeks after study completion | |
Secondary | Number of protocol deviations | Expert-based assessment of the difference in the frequency of protocol deviations between randomized groups in video recordings of an in-person assessment simulation. Protocol deviations are listed in the study protocol and reflect the recommendations of the guidelines on which the study is based. | evaluation within 4 weeks after study completion | |
Secondary | Gender-differences in learning outcomes | Expert-based assessment of the difference in time (seconds) to the predefined primary critical action between randomized groups in video recordings of an in-person assessment simulation based on gender. | evaluation within 4 weeks after study completion | |
Secondary | Group difference in global cognitive load while performing the in-person assessment simulation | Assessment of the difference in global cognitive load between randomized groups immediately following the in-person assessment simulation using the National Aeronautics and Space Administration (NASA) global task load index, which ranges from 0 to 100. Higher scores indicate greater cognitive load. | evaluation within 4 weeks after study completion | |
Secondary | Group difference in cognitive load (per objective) while performing the in-person assessment simulation | Assessment of the difference in cognitive load (per objective) between randomized groups immediately following the in-person assessment simulation using the National Aeronautics and Space Administration (NASA) task load index, which ranges from 0 to 100.
Objectives are: (mental demand, physical demand, temporal demand, performance, effort, frustration). Higher scores indicate greater mental demand/higher physical demand/ higher temporal demand/worse performance/more effort/more frustration). |
evaluation within 4 weeks after study completion | |
Secondary | Gaze behavior during the in-person assessment simulation: dwell-time in areas of interest | Assessment of differences (in seconds) in gaze behavior (dwell time in areas of interest) using Tobii Pro eye-tracking technology between randomized groups based on recordings of the in-person assessment simulation
The defined areas of interest for analysis are the manikin's head/airway, the manikin's thorax, the vital signs monitor, and the ventilator monitor. |
evaluation within 4 weeks after study completion | |
Secondary | Gaze behavior during the in-person assessment simulation: fixation count in areas of interest | Assessment of differences in gaze behavior (fixation count in areas of interest) using Tobii Pro eye-tracking technology between randomized groups based on recordings of the in-person assessment simulation.
The defined areas of interest for analysis are the manikin's head/airway, the manikin's thorax, the vital signs monitor, and the ventilator monitor. |
evaluation within 4 weeks after study completion | |
Secondary | Gaze behavior during the in-person assessment simulation: average fixation duration in areas of interest | Assessment of differences (in seconds) in gaze behavior (average fixation duration in areas of interest) using Tobii Pro eye-tracking technology between randomized groups based on recordings of the in-person assessment simulation
The defined areas of interest for analysis are the manikin's head/airway, the manikin's thorax, the vital signs monitor, and the ventilator monitor. |
evaluation within 4 weeks after study completion | |
Secondary | Gaze behavior during the in-person assessment simulation: time when no area of interest is illustrated | Assessment of differences (in seconds) in gaze behavior (time when no area of interest is illustrated) using Tobii Pro eye-tracking technology between randomized groups based on recordings of the in-person assessment simulation
The defined areas of interst for analysis are the manikin's head/airway, the manikin's thorax, the vital signs monitor, and the ventilator monitor. |
evaluation within 4 weeks after study completion | |
Secondary | Participants' subjective impressions of their learning progress when using virtual reality/e-learning | 5-point Likert scale
1 - not helpful at all; 2 - rather not helpful; 3 - neither helpful nor not helpful; 4 - rather helpful; 5 - very helpful |
evaluation within 4 weeks after study completion | |
Secondary | Participants' subjective impressions of their level of frustration when using virtual reality/e-learning | 5-point Likert scale
1 - not frustrated at all; 2 - rather not frustrated; 3 - neither frustrated nor not frustrated; 4 - rather frustrated; 5 - very frustrated |
evaluation within 4 weeks after study completion | |
Secondary | Participants' subjective impression of their level of enjoyment when using virtual reality/e-learning | 5-point Likert scale
1 - not enjoyed at all; 2 - rather not enjoyed; 3 - neither enjoyed nor not enjoyed; 4 - rather enjoyed; 5 - very enjoyed |
evaluation within 4 weeks after study completion | |
Secondary | Participants' subjective confidence in recognizing and providing initial care to polytraumatized patients in cardiac arrest in the in-person assessment simulation | 5-point Likert scale
1 - not confident at all; 2 - rather not confident; 3 - neither confident nor not confident; 4 - rather confident; 5 - very confident |
evaluation within 4 weeks after study completion | |
Secondary | Participants' subjective overall performance in the simulation sessions | 5-point Likert scale
1 - not good at all; 2 - rather not good; 3 - neither good nor not good; 4 - rather good; 5 - very good |
evaluation within 4 weeks after study completion | |
Secondary | Participants' overall performance in the simulation sessions from the expert's point of view | 5-point Likert scale
1 - not good at all; 2 - rather not good; 3 - neither good nor not good; 4 - rather good; 5 - very good |
evaluation within 4 weeks after study completion | |
Secondary | The correlation between how often participants have played virtual reality video games in the past 12 months and the primary outcome | Spearman correlation
Frequency of playing within the past 12 months: never; less than once a week; once per week; more than once per week; daily |
evaluation within 4 weeks after study completion | |
Secondary | The correlation between how often participants have played virtual reality video games between the ages of 6 and 18 and the primary outcome | Spearman correlation
Frequency of playing at the age of 6 to 18: never; less than once a week; once per week; more than once per week; daily |
evaluation within 4 weeks after study completion | |
Secondary | The correlation between how often participants have played non-virtual-reality video games in the past 12 months and the primary outcome | Spearman correlation
Frequency of playing within the past 12 months: never; less than once a week; once per week; more than once per week; daily |
evaluation within 4 weeks after study completion | |
Secondary | The correlation between how often participants have played non-virtual-reality video games between the ages of 6 and 18 and the primary outcome | Spearman correlation
Frequency of playing at the age of 6 to 18: never; less than once a week; once per week; more than once per week; daily |
evaluation within 4 weeks after study completion | |
Secondary | Incidence rate of virtual reality related adverse events | Incidence of nausea, vomiting, dizziness, headache, overexertion/fatigue of the eyes (discomfort, blurred vision), stumbling, falling, bumping into real world objects while using virtual reality | evaluation within 4 weeks after study completion | |
Secondary | System usability score for use of VR simulations | System Usability Scale score from 1 to 100 points | evaluation within 4 weeks after study completion | |
Secondary | Adjective Rating Scale for the use of the virtual reality simulations | 7-point Likert scale
1 - the worst thing you can imagine; 2 - terrible; 3 - poor; 4 - okay; 5 - good; 6 - excellent; 7 - the best thing you can imagine |
evaluation within 4 weeks after study completion |
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