Outcome
Type |
Measure |
Description |
Time frame |
Safety issue |
Primary |
Percentage of Participants Using Virtual Reality Software at 20 Minutes After Start |
Whether 70% of participants in each group will complete 20 minutes of use of the ReCognition VR-based software (a binary outcome) |
20 minutes after the start of software use |
|
Secondary |
Participants With a System Usability Scale Score >35 |
The proportion of participants with a System Usability Scale score >35 on a scale of 0-100, where higher scores mean better usability. |
After completion of use of the virtual reality software, up to 2 hours after the start of software use |
|
Secondary |
Participant High Score in Easy Mode |
Participant highest score achieved utilizing the virtual reality software, on a scale of 0 to 100, where higher scores indicate better performance in the software game. |
After completion of use of the virtual reality software, up to 2 hours after the start of software use |
|
Secondary |
Participant High Score in Medium Difficulty Mode |
Participant highest score achieved utilizing the virtual reality software, on a scale of 0 to 100, where higher scores indicate better performance in the software game. |
After completion of use of the virtual reality software, up to 2 hours after the start of software use |
|
Secondary |
Participant High Score in Hard Mode |
Participant highest score achieved utilizing the virtual reality software, on a scale of 0 to 100, where higher scores indicate better performance in the software game. |
After completion of use of the virtual reality software, up to 2 hours after the start of software use |
|
Secondary |
Change From Baseline in Heart Rate After 10 Minutes of Virtual Reality Software Use |
Heart rate measured using a vital sign monitor at baseline (immediately prior to software use) and 10 minutes after software use. Change = 10-minute heart rate - baseline heart rate |
Baseline and 10 minutes |
|
Secondary |
Change From Baseline in Pulse Oximetry Oxygen Saturation After 10 Minutes of Virtual Reality Software Use |
Pulse oximetry oxygen saturation measured using a vital sign monitor at baseline (immediately prior to software use) and 10 minutes after software use. Change = 10-minute oxygen saturation - baseline oxygen saturation |
Baseline and 10 minutes |
|
Secondary |
Change From Baseline in Respiratory Rate After 10 Minutes of Virtual Reality Software Use |
Respiratory rate at baseline (immediately prior to software use) and 10 minutes after software use. Change = 10-minute respiratory rate - baseline respiratory rate rate |
Baseline and 10 minutes |
|
Secondary |
Change From Baseline in Systolic Blood Pressure After 10 Minutes of Virtual Reality Software Use |
Systolic blood pressure measured using a vital sign monitor at baseline (immediately prior to software use) and 10 minutes after software use. Change = 10-minute blood pressure - baseline blood pressure |
Baseline and 10 minutes |
|
Secondary |
Change From Baseline in Diastolic Blood Pressure After 10 Minutes of Virtual Reality Software Use |
Diastolic blood pressure measured using a vital sign monitor at baseline (immediately prior to software use) and 10 minutes after software use. Change = 10-minute blood pressure - baseline blood pressure |
Baseline and 10 minutes |
|
Secondary |
Change From Baseline in Heart Rate After Completion of Virtual Reality Software Use |
Heart rate measured using a vital sign monitor at baseline (immediately prior to software use) and after completion of the software game. Change = completion heart rate - baseline heart rate |
Baseline and the completion of the software game, up to 2 hours |
|
Secondary |
Change From Baseline in Pulse Oximetry Oxygen Saturation After Completion of Virtual Reality Software Use |
Pulse oximetry oxygen saturation measured using a vital sign monitor at baseline (immediately prior to software use) and after completion of the software game. Change = completion oxygen saturation - baseline oxygen saturation |
Baseline and the completion of the software game, up to 2 hours |
|
Secondary |
Change From Baseline in Respiratory Rate After Completion of Virtual Reality Software Use |
Respiratory rate at baseline (immediately prior to software use) and after completion of the software game. Change = completion respiratory rate - baseline respiratory rate rate |
Baseline and the completion of the software game, up to 2 hours |
|
Secondary |
Change From Baseline in Systolic Blood Pressure After Completion of Virtual Reality Software Use |
Systolic blood pressure measured using a vital sign monitor at baseline (immediately prior to software use) and after completion of the software game. Change = completion blood pressure - baseline blood pressure |
Baseline and the completion of the software game, up to 2 hours |
|
Secondary |
Change From Baseline in Diastolic Blood Pressure After Completion of Virtual Reality Software Use |
Diastolic blood pressure measured using a vital sign monitor at baseline (immediately prior to software use) and after completion of the software game. Change = completion blood pressure - baseline blood pressure |
Baseline and the completion of the software game, up to 2 hours |
|