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Clinical Trial Summary

This study aims to (1) determine the feasibility and usability of immersive leisure-based VR cognitive training; (2) identify the intervention effects of immersive leisure-based VR cognitive training on cognitive function, daily function, and quality of life for elderly with community-dwelling elderly


Clinical Trial Description

Cognitive training integrated into leisure activities can increase the training motivation of the elderly, while improving cognitive performance and daily functions. Virtual reality (VR) can simulate daily living situations, and it can be an effective intervention with cognitive training. Although a few studies have found immersive VR cognitive training can improve the cognitive function of the elderly with cognitive decline, these studies have shown inconsistent results. In addition, it is yet not clear the long-term effect of fully immersive VR cognitive training and its impact on daily function. Furthermore, for immersive VR cognitive training, there is still a lack of training programs that integrate into the context of leisure activities. This type of VR cognitive training could help the effectiveness of cognitive training to be transferred into daily functions. ;


Study Design


Related Conditions & MeSH terms


NCT number NCT05227495
Study type Interventional
Source Chang Gung Memorial Hospital
Contact Ching-yi Wu, ScD
Phone #886-3-2118800
Email cywu@mail.cgu.edu.tw
Status Recruiting
Phase N/A
Start date April 1, 2021
Completion date December 31, 2022

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