Virtual Reality Clinical Trial
Official title:
Evaluation of the Effects of Immersive Virtual Reality Training on an Eye-hand Coordination and Central Executive Functioning in Young Musicians
Verified date | December 2020 |
Source | The Opole University of Technology |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
Virtual reality (VR) is a three-dimensional image, which is created by means of computer programs. In most educational communities VR has been used as an opportunity to support many students. VR allows the user to observe the world generated for their own needs as the real world and experience impressions that are not available in real life. It was decided to examine how immersive VR-game will affect the eye-hand coordination on music school students. The experimental group received a five-day training sessions using immersive VR game "Beat Saber", while control group was inactive comparator.
Status | Completed |
Enrollment | 14 |
Est. completion date | December 16, 2020 |
Est. primary completion date | December 11, 2020 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 14 Years to 24 Years |
Eligibility | Inclusion Criteria: - acceptance to participate in the research, - age 14-24 Exclusion Criteria: - diagnosed neurological diseases, - fear of restricted vision or putting on goggles, - diagnosed musculoskeletal diseases, - injuries to the musculoskeletal system, - regular sports activities during the week. |
Country | Name | City | State |
---|---|---|---|
Poland | Faculty of Physical Education and Physiotherapy, Opole University of Technology | Opole |
Lead Sponsor | Collaborator |
---|---|
The Opole University of Technology |
Poland,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Trail Making Test | Trial Making Test (TMT) A and TMT B were used to assess coordination. This test is a clinical tool for assessing eye-hand coordination. The task of the person tested in the first part (TMT A) was to combine 25 fields in order from the smallest to the largest continuous line. In the second part (TMT B), the subject was to alternate the numbers with the letters of the alphabet according to the formula 1-A, 2-B, 3-C, etc. with a continuous line. The result of the test is the time when the tested person connected all fields in the right order. | up to 5 days | |
Primary | Plate Tapping Test | The Plate Tapping Test (Reaction Tap Test) is a reaction test using an alternating wall tapping action which measures upper body reaction time, hand-eye quickness and coordination. This test is part of the Eurofit Testing Battery. | up to 5 days | |
Primary | The ruler-drop test (Ditrich's test) | During the test, the tester sat on the chair face to face, on the with which he supported his forearm (in the middle of the length). The four fingers of the hand of the examined person were tight and the thumb was visited. The tester held a rod with a diameter of 1.5 cm and length of 50 cm, on which was marked with a centimeter scale. The task of the examined person was to react as quickly as possible to her movement and by clenching the hand grip sticks. The distance from the beginning was measured scale to the point of grasp (bottom edge hands). | up to 5 days | |
Secondary | Energy expenditure | The SenseWear Armband was used to assess energy expenditure. The device was placed on the arm of the dominant upper limb. It continuously measured physiological variables through algorithms which determined the number of steps, MET, energy expenditure, and kcal | up to 5 days |
Status | Clinical Trial | Phase | |
---|---|---|---|
Completed |
NCT05720819 -
Biofeedback-VR for Treatment of Chronic Migraine
|
N/A | |
Recruiting |
NCT05547152 -
Evaluation of the Effectiveness of Virtual Reality Self-rehabilitation in the Treatment of Facial Paralysis and Synkinesis
|
N/A | |
Recruiting |
NCT05528497 -
Assessment of the Influence of the Virtual Reality Headset on Pain and Anxiety During Oocyte Retrieval Under Local Anesthesia
|
N/A | |
Recruiting |
NCT05378581 -
Use of Virtual Reality Mask During Blood and Skin Allergic Tests in 7 to 13 Children
|
N/A | |
Completed |
NCT04880486 -
Weight Training With VR in Out-Patients With Acute Exacerbation of Chronic Obstructive Pulmonary Disease
|
N/A | |
Completed |
NCT04091659 -
Use of Virtual Reality for Overdose Management Educational Trainings
|
N/A | |
Completed |
NCT06061588 -
"Potential Effects of Virtual Reality Technology on the Treatment of Migraine-Type Headaches"
|
N/A | |
Not yet recruiting |
NCT05982457 -
The Effect of Virtual Reality Application in Cervical Dilatation and Effacement Teaching
|
N/A | |
Completed |
NCT06112600 -
The Impact of Virtual Reality and Kaleidoscope in Children During Vaccination
|
N/A | |
Active, not recruiting |
NCT04532866 -
Brain Changes in Response to Long-Duration Isolation and Confinement
|
N/A | |
Completed |
NCT05604924 -
Virtual Reality Training Simulator for Cesarean Section
|
N/A | |
Recruiting |
NCT04736888 -
Effectiveness of Extended Reality CPR Training Methods
|
N/A | |
Completed |
NCT05961033 -
The Effects of Virtual Reality Based Exercises in Patients With Adhesive Capsulitis
|
||
Not yet recruiting |
NCT05941390 -
Using Virtual Reality (VR) Technology in Gynecological and Obstetrics Procedures
|
N/A | |
Recruiting |
NCT04630184 -
A Virtual Reality Exposure Intervention on Social Physical Anxiety in Women With Obesity
|
N/A | |
Terminated |
NCT03665233 -
Virtual Reality for Post Operative Pain Management After Total Knee Arthroplasty
|
N/A | |
Recruiting |
NCT03698526 -
Virtual Reality for Symptoms Control in Palliative Care
|
N/A | |
Suspended |
NCT03715400 -
Mobile Virtual Positive Experiences for Anhedonia
|
N/A | |
Completed |
NCT03208400 -
Virtual Reality Exposure in Spider Phobia
|
N/A | |
Completed |
NCT05078762 -
Immersive Virtual Reality in Simulation-based Bronchoscopy Training
|
N/A |