Virtual Reality Clinical Trial
Official title:
Effects of Virtual Reality on Transtibial Amputation Ouality of Life,Performance, Balance,Prothesis Adaptation and Gait Outcomes
The aim of this study is to compare the effects of virtual reality applications on quality of life, performance, balance, prosthesis adaptation and gait parameters in individuals with transtibial amputation. 20 Transtibial amputee were included in study. All participants were using transtibial prothesis with active vacuum system at least 1 year. Participants were divided into two groups. While a group of virtual reality applications were being performed additionally standart physiotherapy, only standard physiotherapy methods were applied in the second group. Balance and gait practices were performed for each group. Individuals were treated for 3 days a week for 4 weeks, and individuals were evaluated before and after treatment. Individuals were evaluated for quality of life, performance, balance, prosthesis adaptation and time-distance parameters of walking.
The aim of this study is to compare the effects of virtual reality applications on quality of
life, performance, balance, prosthesis adaptation and gait parameters in individuals with
transtibial amputation.20 transtibial amputee with 36 mean age were included in study. All
participants were using transtibial prothesis with active vacuum system at least 1 year.
Participants were divided into two groups. While a group of virtual reality applications were
being performed, standard physiotherapy methods were applied in the second group. Balance and
gait practices were performed for each group. Individuals were treated for 3 days a week for
4 weeks, and individuals were evaluated before and after treatment. Individuals were
evaluated for quality of life, performance, balance, prosthesis adaptation and time-distance
parameters of walking.
For this purpose, SF-36 Questionnaire, 6-minute walking test, one leg rest time, Trinity
Amputation and Prosthetic Experience Scale, wearable biometric device and footprint method
were utilized. There was a statistically significant difference between the two groups in
pre-treatment and post-treatment performance, balance and gait parameters in the groups of
individuals (p <0.05). The quality of life pain parameter was statistically decline in the
group receiving virtual reality (p<0.05). On the other hand, significant differences in the
quality of life and prosthesis adaptation of the individuals were not found between the
groups (p> 0.05). The results of this study showed that virtual reality practices and
standard physiotherapy methods are effective on performance, balance and walking in
transtibial amputee rehabilitation. It is thought that it will be important to perform
virtual reality applications in amputee rehabilitation separately in both methods, in
addition to standard physiotherapy methods, to include in rehabilitation process, to bring an
ability of alternative application to professionals working in this area and to work about
amputees with using different suspension systems and with different amputation levels.
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