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Clinical Trial Details — Status: Terminated

Administrative data

NCT number NCT01305278
Other study ID # UHN-TGH-NO-0004
Secondary ID
Status Terminated
Phase N/A
First received February 16, 2011
Last updated October 25, 2016
Start date March 2011
Est. completion date June 2016

Study information

Verified date October 2016
Source University Health Network, Toronto
Contact n/a
Is FDA regulated No
Health authority Canada: Health Canada
Study type Interventional

Clinical Trial Summary

Patients with a unilateral vestibular loss often complain of dizziness and imbalance. Movement usually increases these symptoms often resulting in patients avoiding these movements, causing further limitations in their activities of daily living. Vestibular Rehabilitation (VR) involves a series of adaptation and balance exercises to improve symptoms of postural stability. There is evidence that stroke patients gain benefit in their rehabilitation from using gaming consoles (Nintendo Wii Balance) and we believe that similar advantages can be shown for balance patients. We plan a 3 arm study. As there is a considerable wait list for VR, the first arm will receive a Wii console and instructions to use it on the wait list and during VR. The second arm will receive a Wii console and instructions at the end of the waiting list and will use it during VR only and the control group will receive no Wii. All will spend the same time on the wait list and will receive identical assessments and VR


Description:

None required


Recruitment information / eligibility

Status Terminated
Enrollment 7
Est. completion date June 2016
Est. primary completion date June 2016
Accepts healthy volunteers No
Gender Both
Age group 18 Years and older
Eligibility Inclusion Criteria:

- Unilateral vestibular loss

- Uncompensated

- Present for >6 months

Exclusion Criteria:

- Age <18 years

Study Design

Allocation: Randomized, Endpoint Classification: Efficacy Study, Intervention Model: Parallel Assignment, Masking: Single Blind (Outcomes Assessor), Primary Purpose: Treatment


Related Conditions & MeSH terms


Intervention

Other:
Use of Nintendo Wii Balance Gaming system
Use of Nintendo Wii Balance Gaming system

Locations

Country Name City State
Canada Toronto General Hospital Toronto Ontario

Sponsors (1)

Lead Sponsor Collaborator
University Health Network, Toronto

Country where clinical trial is conducted

Canada, 

Outcome

Type Measure Description Time frame Safety issue
Primary Dizziness Handicap Index Dynamic Gait index assessed by questionnaire at initial assessment (t=0) and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)
All groups compared at baseline
t=0 (at initial assessment) No
Primary Dizziness Handicap Index Dynamic Gait index assessed by questionnaire at initial assessment (t=0) and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)
Group 1 (Wii during wait list and Vestibular Rehab) compared to Group 3 (Control)
t=6 weeks No
Primary Dizziness Handicap Index Dynamic Gait index assessed by questionnaire at initial assessment (t=0) and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)
Group 1 (Wii during wait list and Vestibular Rehab) compared to Group 3 (Control)
All groups compared as a baseline before Vestibular Rehab
t=12 weeks No
Primary Dizziness Handicap Index Dynamic Gait index assessed by questionnaire at initial assessment (t=0) and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)
Group 2 (Wii during Vestibular Rehab only) compared to Group 3 (Control)
t=18 weeks No
Secondary Modified Clinical Test of Sensory Interaction on Balance mCTSIB assessed by blinded assessor at initial assessment (t=0)and then at 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation) t=0 (at initial assessment), t=6 weeks, t=12 weeks, t=18 weeks No
Secondary Activity Specific Balance Confidence Scale Activity Specific Balance Confidence Scale assessed by questionnaire at initial assessment (t=0)and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation) t=0 (at initial assessment), t=6 weeks, t=12 weeks, t=18 weeks No
Secondary Dynamic Gait Index score Dynamic Gait index assessed by blinded assessor at initial assessment (t=0)and then at 12 weeks (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation) t=0 (at initial assessment), t=12 weeks, t=18 weeks No
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