Transtibial Amputation Clinical Trial
Official title:
Virtual Reality for Rehabilitation for Individuals With Lower Limb Amputation
A custom designed Virtual Gait Retraining System (VGRS) is being adapted for balance and mobility rehabilitation in individuals with transtibial amputation. The system is composed of a treadmill that can simulate different environmental situations such as walking up stairs and hills and going around curves. The treadmill is synchronized with an immersive display and an avatar of the user. The combination of variable terrain and visual feedback is extremely promising as a means for amputee patients to achieve improved functional mobility after gait training. The proposed work is relevant to public health because it is the first step in developing a novel rehabilitation system that will use visual feedback for gait training in amputees and others with pathological gait disorders. The research is pertinent to the mission of the Department of Veterans Affairs which is committed to improve the quality of life of Veterans with disability.
Lower extremity amputation can cause impairments in gait and balance due to the loss of
proprioception and motor control. The asymmetries present during amputee gait are thought to
be one of the major contributors to secondary musculoskeletal problems such as
osteoarthritis. After lower extremity amputation, physical rehabilitation is necessary to
achieve functional ambulation; however, no an evidence-based standard of care exists for
individuals who undergo transtibial (TT) amputations. The objective of this application is to
determine the effectiveness of gait training in an immersive virtual environment in people
with transtibial amputation. The investigators' custom designed Virtual Gait Retraining
System (VGRS) is a virtual reality (VR) system which provides visual and motor challenges
while treadmill walking. The VGRS immerses the user in a virtual world, provides additional
feedback with an avatar and presents the user with challenging tasks such as inclines and
stair climbing which are complemented by the movement of the treadmill. The central
hypothesis is that people with amputations will achieve greater improvements in balance,
mobility and gait function using the investigators' custom designed VGRS as compared to
current conventional treadmill gait training. This objective will be accomplished by
addressing the following specific aims:
- 1) Compare the efficacy of VGRS to conventional treadmill training.
- 2) Evaluate the rate of improvement over the course of each training program (VGRS and
conventional treadmill).
The investigators will conduct a randomized clinical trial with twenty TT amputee subjects
comparing 6 weeks of training with the VGRS to 6 weeks of training using a conventional
treadmill protocol. The investigators will use gait analysis, postural sway and standard
balance and mobility instruments including the 6-Minute Walk Test, Four Square Step Test, the
Berg Balance Scale and the Dynamic Gait Index to assess improvements in gait and mobility.
The investigators will evaluate subject pre- and post training and at an interim point 3
weeks into the training sessions. The investigators anticipate that the VGRS will deliver
more effective training by creating a realistic and challenging environment with accurate
visual perception of a motor task which is being simultaneously performed by the user. The
investigators will also gain an understanding of the rate of improvement for TT amputees
during treadmill training. The research design will demonstrate the need for immersive
virtual reality that includes a rich visual display and affords the opportunity to train on a
variety of terrain conditions and mobility tasks.
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