Outcome
Type |
Measure |
Description |
Time frame |
Safety issue |
Other |
Beck Depression Inventory II (BDI-II) |
Measures severity of depression; The scale ranges from 0-63: 0-13 minimal depressive symptoms; 14-19 mild symptoms; 20-28 moderate symptoms; 29-63 severe symptoms. |
Baseline, Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline) |
|
Other |
Brief Symptom Inventory (BSI) |
Measures clinically relevant psychological symptoms. |
Baseline, Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline) |
|
Other |
German version of the Client Satisfaction Questionnaire (CSQ-8) |
Standardised satisfaction measurement |
(after one-session exposure if applied), Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline) |
|
Other |
Mobile Application Rating Scale (MARS) |
Questionnaire assessing the quality of new user-oriented health applications |
Post-treatment (1-week after baseline) |
|
Primary |
Change in avoidance behavior (Behavioral Approach Task; BAT) |
Scores range from 0 ("participant refuses to enter the room with spider") to 12 ("participant holds the spider at least for 20 sec"). |
Baseline; (after one-session exposure if applied); Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline) |
|
Primary |
Change in spider fear (Spider Phobia Questionnaire; SPQ) |
The scale ranges from 0-31. High scores reflect high subjective levels and low scores low subjective levels of spider fear. |
Baseline; Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline) |
|
Primary |
Change in spider fear: Spider-Anxiety Questionnaire (FAS) |
The scale ranges from 0-108. High scores reflect high subjective levels and low scores low subjective levels of spider fear. |
Baseline; Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline) |
|
Secondary |
Change in disgust before and after playing the app |
Seven-point rating scale scoring from 0 to 6: high scores reflect high levels and low scores low levels of experienced disgust; participants play twice a day (between 8 - 11 am and 4 - 7 pm); ratings are part of the app |
Before starting and immediately after completing the game |
|
Secondary |
Change in arousal before and after playing the app |
Seven-point rating scale scoring from 0 to 6: high scores reflect high levels and low scores low levels of experienced arousal; participants play twice a day (between 8 - 11 am and 4 - 7 pm); ratings are part of the app |
Before starting and immediately after completing the game |
|
Secondary |
Change in anxiety before and after playing the app |
Seven-point rating scale scoring from 0 to 6: high scores reflect high levels and low scores low levels of experienced anxiety; participants play twice a day (between 8 - 11 am and 4 - 7 pm); ratings are part of the app |
Before starting and immediately after completing the game |
|