Sedentary Behavior Clinical Trial
Official title:
Lower Leg Compression vs. a Walking Break on Blood Flow in Extended Video Game Play: A Pilot Study
Verified date | December 2022 |
Source | New York Institute of Technology |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
Compression garments are used to exert external pressure on the lower extremities to reduce vascular wall tension and prevent gravity form pooling blood in the lower extremities which will improve venous return and lymphatic output. Given the nature of video game play, sitting for prolonged periods of time without an active break is the perfect scenario to put these players at risk for deep vein thromboses (DVTs). Graduated compression wear may offer significant health benefits to this rapidly expanding sport. This study is essential to the formation of effective performance wear to reduce health risks in a gaming population.
Status | Terminated |
Enrollment | 12 |
Est. completion date | April 2, 2022 |
Est. primary completion date | April 2, 2022 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 18 Years and older |
Eligibility | Inclusion Criteria: 1. Ranked esport player with over 500 hours in their game. 2. Non-smoker. 3. No history of heart disease, pulmonary disease, or metabolic disease including diabetes. 4. Taking any prescribed or over the counter medications that would influence metabolic outcomes or blood viscosity. Exclusion Criteria: 1. Peripheral neuropathy or any other condition that impacts skin sensation. 2. A history of a peripheral arterial bypass grafting. 3. Peripheral artery disease. 4. Skin infection. 5. Dermatitis with oozing or fragile skin. 6. Current leg swelling 7. Pulmonary edema |
Country | Name | City | State |
---|---|---|---|
United States | New York Institute of Technology College of Osteopathic Medicine | Old Westbury | New York |
Lead Sponsor | Collaborator |
---|---|
New York Institute of Technology |
United States,
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DiFrancisco-Donoghue J, Balentine J, Schmidt G, Zwibel H. Managing the health of the eSport athlete: an integrated health management model. BMJ Open Sport Exerc Med. 2019 Jan 10;5(1):e000467. doi: 10.1136/bmjsem-2018-000467. eCollection 2019. — View Citation
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* Note: There are 13 references in all — Click here to view all references
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Popliteal artery blood flow velocity | A B0MJ18Philips L9-3 Transducer will be used to measure popliteal artery blood velocity at rest, and every 30 minutes for 120 minutes during prolonged gaming | 2 hours | |
Primary | Popliteal artery blood Volume | A B0MJ18Philips L9-3 Transducer will be used to measure popliteal artery blood volume at rest, and every 30 minutes for 120 minutes during prolonged gaming | 2 hours | |
Primary | Popliteal artery Transverse Diameter | A B0MJ18Philips L9-3 Transducer will be used to measure popliteal artery transverse diameter at rest, and every 30 minutes for 120 minutes during prolonged gaming | 2 hours | |
Secondary | Compression garment and Esport performance perception survey | Subjects will be given a likert scale on their perception of wearing compression garments while gaming following completion of study | 2 hours |
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