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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT04226677
Other study ID # 2019/111
Secondary ID
Status Completed
Phase N/A
First received
Last updated
Start date May 10, 2020
Est. completion date November 5, 2020

Study information

Verified date October 2021
Source Hasan Kalyoncu University
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment.


Description:

The aim of this study is to investigate the effect of game-based training and aerobic exercise training on game addiction level, functional performance and exercise capacity in individuals with internet play disorder. In addition, the investigators think that facilitate the transition to exercise by using game-based training in order to gain exercise habit and reduce sedentary behaviours in individuals with internet gaming disorder.


Recruitment information / eligibility

Status Completed
Enrollment 45
Est. completion date November 5, 2020
Est. primary completion date October 5, 2020
Accepts healthy volunteers Accepts Healthy Volunteers
Gender All
Age group 18 Years and older
Eligibility Inclusion Criteria: - DSM V (Diagnostic and Statistical Manual of Mental Disorders, revision 5) Internet Gaming Impairment (IOOB) Diagnostic criteria: approval of five to nine items - No communication barrier - Playing game (smart phone,Play Station 4, Xbox, Personal Computer) at least 2 hours a day in the last year Exclusion Criteria: - Cigarette use over 10 packsXyear - be using any medicine - Be actively involved in any sport. - Having chronic disease - Having physical disability

Study Design


Related Conditions & MeSH terms


Intervention

Other:
aerobic exercise
Treadmill training is include warming, cooling and training phase according to rating of perceived exertion for participants.
Video based exercise
Exergame training include virtual reality games by xbox kinect.
Control group
first and last evaluations will be made

Locations

Country Name City State
Turkey Hasan Kalyoncu Universty Gaziantep Sahinbey

Sponsors (1)

Lead Sponsor Collaborator
Cagtay Maden

Country where clinical trial is conducted

Turkey, 

Outcome

Type Measure Description Time frame Safety issue
Primary Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) It consists of 9 questions. The scores that can be obtained from the scale vary between 9 and 45 and the increase in the scores, especially 36 points and above, indicates the high risk of game addiction. 2 Monthly change
Primary The International Physical Activity Questionnaire (IPAQ) Used to calculate weekly physical activity level and METs 2 Monthly change
Secondary Quality of Life Assessment: Short Form-36. Short Form-36., quality of life questionnaire will be used. This questionnaire consists of questions measuring physical function, physical role limitation, pain, general health, vitality, social function, emotional role limitations, and mental health status. The scores that can be obtained from the scale vary between 0 and 100 and the increase in the scores indicates that the quality of life is high. 2 Monthly change
Secondary Anxiety Scale Beck Anxiety Scale will be used to determine the anxiety levels of individuals.The scores that can be obtained from the scale vary between 0 and 30 and the increase in the scores indicates that the anxiety is high. 2 Monthly change
Secondary Senior Fitness Test (SFT) It is a test with seven physical fitness test parameters. Time and length measurements are saved in these parameters. 2 Monthly change
Secondary 20m-Shuttle Run Test It is used to assess aerobic capacity with the treadmill. The maximum oxygen consumption is saved. 2 Monthly change
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