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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT05510960
Other study ID # 21-3T/17
Secondary ID
Status Completed
Phase
First received
Last updated
Start date September 1, 2021
Est. completion date June 15, 2022

Study information

Verified date August 2022
Source Ege University
Contact n/a
Is FDA regulated No
Health authority
Study type Observational

Clinical Trial Summary

Investigators aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of robotic surgery simulators. In this prospective, observational, comparative, and multi-clinic study, all participants played the Temple Run and Piano Tiles 2™ mobile games for one month after responding to a questionnaire including their sociodemographic characteristics, surgical experience, and past and current video game experience. At the end of the study period, participants experienced four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring & Rail 2, Vertical Defect Suturing) in the da Vinci® Skills Simulator™. Additionally, sociodemographic data were statistically analyzed with mobile game scores, and 13 different performance scores were obtained from the simulator.


Recruitment information / eligibility

Status Completed
Enrollment 60
Est. completion date June 15, 2022
Est. primary completion date October 30, 2021
Accepts healthy volunteers Accepts Healthy Volunteers
Gender All
Age group 24 Years to 39 Years
Eligibility Inclusion Criteria: - To be a physician trained in Surgery in the Department of General Surgery. Pediatric Surgery and Urology. - To be an assistant and specialist of the departments with robotic surgery experience. - To be acquainted with laparoscopic surgery. - Having played video games. Exclusion Criteria: - Participation in our study is on a voluntary basis and we have no criteria other than physicians who want to leave the study voluntarily.

Study Design


Related Conditions & MeSH terms


Intervention

Other:
Video game & Robotic surgery simulator success
A questionnaire was administered to all participants, asking about their demographic information, surgical experience, hobbies, and previous video game playing experiences. After the questionnaire, the participants were asked to play the Temple Run (Imangi Studios, NC, USA) and Piano Tiles 2™ mobile games for one month. At the end of the period, with the da Vinci® Skills Simulator™ for one hour, all participants performed four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring & Rail 2, Vertical Defect Suturing) that require the ability to apply basic robotic surgery rules and measure surgical skills.

Locations

Country Name City State
Turkey Ege University Hospital Izmir

Sponsors (1)

Lead Sponsor Collaborator
Ege University

Country where clinical trial is conducted

Turkey, 

Outcome

Type Measure Description Time frame Safety issue
Primary Robotic surgery simulator score of participants by video game experience The effect of both previous and current video game on simulator results 2 months
Secondary Determination of robotic surgery success among clinics according to simulator score 2 months
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