Adolescent Behavior Clinical Trial
Official title:
Effect of Exposure to Gun Violence in Video Games on Children's Interest in Real Guns: A Randomized Clinical Trial
More American children die by accidental gun use than children in other developed countries. One factor that can influence children's interest in guns is exposure to media containing guns. The objective of this study is to test whether children who play a video game containing guns will handle a real gun longer, will pull the trigger more times, and pull the trigger while pointing the gun at themselves or another than children who see the same movie without guns.
The design will be a 2 (player vs. observer) x 3 (nonviolent, violent with sword, violent
with gun) between-subjects study. Participants will randomly be assigned to conditions.
Participants will be tested in pairs. The participant in the player condition will play a
video game while the participant in the watcher condition will watch. The participants will
be in the same room, seated next to each other.
Video games will be chosen for the three conditions which have no violent content (nonviolent
condition), violent content with a sword as a weapon for the player (violent with sword
condition), and violent content with a gun as a weapon (violent with gun condition). All
games chosen will be age appropriate (rated E) and have a consistent perspective (i.e., 1st
person or 3rd person) between conditions. Participants will be asked how familiar they are
with the video game used to control for experience with the stimulus. Gameplay will last for
20 minutes.
The measures for experiment 3 will include the media habits, aggressive behavior, attitude
toward guns, and guns in the home measures listed for experiment 1. In addition, parents will
be asked if their children have taken a gun safety course and a behavioral measure will be
whether or not children handle a real (but non-firing) gun and whether they pull the trigger.
Participants will be tested in pairs, with a sibling or friend. Participants will be placed
in a room containing toys, with a camera on the wall. Participants will be told that they can
play with any of the toys in the room for the next 20 minutes. The toys will be placed will
be placed in drawers inside a cabinet. Inside the room, two brightly colored plastic Nerf
dart guns and two handguns will be placed in separate drawers, as in previous research. The
handguns will be modified so they cannot fire. Inside the magazine, the handguns contain no
bullets. They do, however, contain a sensor that counts the number of times the trigger is
depressed with sufficient force to discharge the weapon. This allows us to distinguish
reliably the children who pull the trigger from those who only handle the gun. Parents will
be asked to predict whether their child will handle the real gun and pull the trigger. The
researcher and the parents will be able to watch the session via a monitor in a control room.
A thorough debriefing will follow (see attachment). The investigators also have received
letters of support from the Director of the School of Communication and from the Chief of
Police (see attachments). The investigators predict the highest levels of playing with guns
and firing them among participants who see a violent clip containing guns.
;
Status | Clinical Trial | Phase | |
---|---|---|---|
Completed |
NCT05071989 -
The Influence of Sleep Education With Social Media Reminders on the Sleep Quality in Adolescents
|
N/A | |
Recruiting |
NCT05064293 -
Assisted Identification and Navigation of Early Mental Health Symptoms in Children
|
N/A | |
Enrolling by invitation |
NCT05017779 -
A Hybrid Effectiveness-implementation Trial of a High School-based Executive Function Treatment for Autistic Youth
|
N/A | |
Completed |
NCT03685643 -
Study Proposal for Web Based Intervention to Promote the Safe Usage of Dating Applications in Young Adults
|
N/A | |
Completed |
NCT03270943 -
The S.M.A.R.T. Project: Stress Management and Resilience Training for Teens
|
N/A | |
Recruiting |
NCT05525962 -
Vulnerability/Resilience Factors Influencing the Developmental Trajectories and Adaptive Methods of Children and Adolescents in Child Welfare System.
|
||
Completed |
NCT03411577 -
Development and Testing of a Jamaican Mother-daughter HIV Risk-reduction Program
|
N/A | |
Recruiting |
NCT05334381 -
Navigating Mental Health Treatment for Black Youth
|
N/A | |
Active, not recruiting |
NCT05926141 -
Advanced Cooking Education Pilot Study
|
N/A | |
Recruiting |
NCT04317547 -
Translation Study of a Safe Teen Driving Intervention
|
N/A | |
Recruiting |
NCT06001892 -
Tennessee Youth Prepared for Success
|
N/A | |
Enrolling by invitation |
NCT06127277 -
Next4You: A Fully Mobile Relationships Based Program for Youth in Foster Care
|
N/A | |
Not yet recruiting |
NCT06310434 -
Analysis of COMPASsion and Humanisation of Adolescents Facing the End-of-life Processes.
|
||
Not yet recruiting |
NCT05316948 -
Mental Health and Sexuality in Adolescents and Young Adults
|
||
Terminated |
NCT02578147 -
JUEGA: A Fun Study for Hispanic/Latino Adolescent Girls
|
N/A | |
Completed |
NCT02683811 -
Effectiveness of the Updated Version of the School-based Program Diario Della Salute (DDS-2)
|
N/A | |
Active, not recruiting |
NCT02329015 -
Curriculum Evaluation of a Novel Health and Wellness Program Within New York City Schools
|
Phase 1 | |
Completed |
NCT03482687 -
It's Your Game: An Innovative Approach to Preventing Teen Dating Violence
|
N/A | |
Completed |
NCT01433679 -
The Effect of a Web-Based Behavioral Intervention on Physical Activity Levels in Adolescents
|
N/A | |
Completed |
NCT00056953 -
Peer Mentors for Adolescents in HIV Affected Families
|
Phase 2 |