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Clinical Trial Details — Status: Recruiting

Administrative data

NCT number NCT05310279
Other study ID # IRB-300009049
Secondary ID 90REGE000
Status Recruiting
Phase N/A
First received
Last updated
Start date October 12, 2023
Est. completion date November 2024

Study information

Verified date June 2024
Source University of Alabama at Birmingham
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

Replacing sedentary behaviors during leisure time with active video gaming (AVG) has been shown to be an enjoyable option for increasing the amount of physical activity acquired each week. This project will examine the feasibility of an AVG intervention using the GAIMplank.


Description:

Replacing sedentary behaviors during leisure time with active video gaming (AVG) has been shown to be an enjoyable option for increasing the amount of physical activity acquired each week. A growing body of literature indicates that increases in energy expenditure can be achieved during AVG play in people with physical disabilities, including those with mobility impairments such as cerebral palsy (CP), spinal cord injury, stroke, and other neurological conditions. AVGs are particularly important for people with disabilities given the higher rate of inaccessible features in the built environment and the difficulty in finding activities they enjoy. Since AVG devices are relatively affordable, they also hold promise as a scalable product for promoting higher levels of physical activity and fitness among people with disabilities. There continues to be a pressing need to make gaming controllers accessible to people who are unable to stand for long periods, cannot stand on a small platform due to poor balance or extreme obesity, or who are unable to stand and are full-time wheelchair users. The GAIMplank controller, was developed and tested for usability among people with mobility impairments. During usability testing, a sample of 21 adults were able to successfully access and play a series of standard PC video games using trunk/body movements to produce game play action. Using validated survey tools, participant usability scores and qualitative feedback indicated above average usability for the GAIMplank system. In addition, participants enjoyed the activity and reported game play as light to moderate intensity activity. This project will examine the feasibility of an AVG intervention using the GAIMplank.


Recruitment information / eligibility

Status Recruiting
Enrollment 10
Est. completion date November 2024
Est. primary completion date July 2024
Accepts healthy volunteers Accepts Healthy Volunteers
Gender All
Age group 18 Years and older
Eligibility Inclusion Criteria: - 18+ years of age - Self-reported physical disability that limits their mobility - Communicate in English Exclusion Criteria: - Significant impairment in visual acuity that prevents seeing a 52" TV screen to follow exercise - Body weight >400 lbs - Cognitive or linguistic problems with understanding instructions or filling in self-administered outcome measures in English as determined by a score of <17 on the telephone-version of the Mini-Mental State Exam - Any other conditions that would limit ability to play video games - Cardiovascular disease event within the past 6 months - Severe pulmonary disease or renal failure - Currently pregnant - Ongoing exacerbation of a health condition

Study Design


Related Conditions & MeSH terms


Intervention

Other:
GAIMplank
The GAIMplank video game controller will be used to play active video games.

Locations

Country Name City State
United States WHARF Homewood Alabama

Sponsors (1)

Lead Sponsor Collaborator
University of Alabama at Birmingham

Country where clinical trial is conducted

United States, 

Outcome

Type Measure Description Time frame Safety issue
Primary Level of physical activity from baseline to 6 weeks Instrument physical activity questionnaire - disability (IPAQ-D) 6 weeks
Secondary Physical activity enjoyment from baseline to 6 weeks Physical activity enjoyment scale 6 weeks
Secondary Health-related quality of life from baseline to 6 weeks SF-36v2 6 weeks
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