Physical Disability Clinical Trial
Official title:
Use of Adapted Controllers for Active Video Gaming (Interactive Exercise and Recreation Technologies and Exercise Physiology Benefiting People With Disabilities)
NCT number | NCT02994199 |
Other study ID # | F150909002 |
Secondary ID | |
Status | Completed |
Phase | N/A |
First received | |
Last updated | |
Start date | January 2016 |
Est. completion date | December 2021 |
Verified date | January 2022 |
Source | University of Alabama at Birmingham |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
The purpose of this study is to compare the effectiveness of off-the-shelf (OTS) and adapted game controllers on quality of game play, enjoyment, and energy expenditure during active video gaming in persons with mobility impairments. The controllers to be evaluated include off-the-shelf and adapted gaming mats and off-the-shelf and adapted Wii Fit balance boards.
Status | Completed |
Enrollment | 105 |
Est. completion date | December 2021 |
Est. primary completion date | September 2016 |
Accepts healthy volunteers | No |
Gender | All |
Age group | 10 Years to 60 Years |
Eligibility | Inclusion Criteria: - Potential participants must have a confirmed diagnosis of lower extremity mobility disability (e.g., spina bifida, cerebral palsy, muscular dystrophy,1 year post spinal cord injury, multiple sclerosis, stroke, or limb loss) with partial or full use of upper extremities and use of an assistive device (manual wheelchair, walker, crutches, or canes) for balance and/or mobility or should have gait deviation. - Participants must be between the ages of 10 and 60 yrs, and not weigh more than 350 pounds. Exclusion Criteria: - Unstable cardiovascular conditions as identified by their physician. - Weight over 350 pounds - Visual impairment that interferes with playing video games |
Country | Name | City | State |
---|---|---|---|
n/a |
Lead Sponsor | Collaborator |
---|---|
University of Alabama at Birmingham | National Institute on Disability, Independent Living, and Rehabilitation Research |
Malone LA, Davlyatov GK, Padalabalanarayanan S, Thirumalai M. Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study. JMIR Serious Games. 2021 Aug 26;9(3):e30672. doi: 10.2196/30672. — View Citation
Malone LA, Padalabalanarayanan S, McCroskey J, Thirumalai M. Assessment of Active Video Gaming Using Adapted Controllers by Individuals With Physical Disabilities: A Protocol. JMIR Res Protoc. 2017 Jun 16;6(6):e116. doi: 10.2196/resprot.7621. — View Citation
Malone LA, Thirumalai M, Padalabalanarayanan S, Neal WN, Bowman S, Mehta T. Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study. JMIR Serious Games. 2 — View Citation
Thirumalai M, Kirkland WB, Misko SR, Padalabalanarayanan S, Malone LA. Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation. JMIR Rehabil Assist Technol. 2018 Mar 6;5(1):e2. — View Citation
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Energy expenditure (ml/kg/min) | Measured using a portable metabolic system | Visit 1: baseline measurement at rest | |
Primary | Energy expenditure (ml/kg/min) | Measured using a portable metabolic system | Visit 2: during game play | |
Primary | Energy expenditure (ml/kg/min) | Measured using a portable metabolic system | Visit 3: during game play | |
Secondary | Enjoyment | Participants will complete the Physical Activity Enjoyment Scale (PACES) | Visit 2: following first game set | |
Secondary | Enjoyment | Participants will complete the Physical Activity Enjoyment Scale (PACES) | Visit 2: following second game set | |
Secondary | Enjoyment | Participants will complete the Physical Activity Enjoyment Scale (PACES) | Visit 3: following first game set | |
Secondary | Enjoyment | Participants will complete the Physical Activity Enjoyment Scale (PACES) | Visit 3: following second game set | |
Secondary | Quality of game play | Subjective evaluation by the tester: degree of general game manipulation in comparison to able-bodied gamer; Likert scale 0 (unable) to 5 (excellent) | Visit 2: following first game set | |
Secondary | Quality of game play | Subjective evaluation by the tester: degree of general game manipulation in comparison to able-bodied gamer; Likert scale 0 (unable) to 5 (excellent) | Visit 2: following second game set | |
Secondary | Quality of game play | Subjective evaluation by the tester: degree of general game manipulation in comparison to able-bodied gamer; Likert scale 0 (unable) to 5 (excellent) | Visit 3: following first game set | |
Secondary | Quality of game play | Subjective evaluation by the tester: degree of general game manipulation in comparison to able-bodied gamer; Likert scale 0 (unable) to 5 (excellent) | Visit 3: following second game set | |
Secondary | Controller usability | Participants will complete the System Usability Scale | At the completion of Visit 2 | |
Secondary | Controller usability | Participants will complete the System Usability Scale | At the completion of Visit 3 |
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