Phantom Limb Syndrome With Pain Clinical Trial
Official title:
The Impact of Simulated Arm Movement Within a Virtual Reality Environment on Phantom Limb Pain in Upper Limb Amputees: A Pilot Study
Phantom limb pain occurs in the majority of people who lose a limb. It significantly affects
quality of life and is hard to manage. Recent evidence suggests that mirror therapy and
similar techniques that create a visual representation of the missing limb under the control
of the patient may reduce phantom limb pain.
The investigators previously explored the use of a virtual reality environment for this
purpose with people with upper limb loss but found that using it within the clinical setting
limited its potential efficacy. Phantom limb pain is highly variable and assessing the
effects of the activity during a hospital appointment when the phantom pain may not be
present, or may not be problematic, made it difficult to judge the effects adequately.
This study involves training the patient in the clinic to use a portable, self-contained
virtual reality system which they will then use at home, unsupervised, for 2 months. The aim
is to discover whether phantom limb pain intensity decreases by performing an activity in a
virtual reality environment in which a visual representation of the missing limb is
controlled by the patient. Participants will be directed to use the system every day, and
whenever their phantom limb pain is present and problematic.
Status | Not yet recruiting |
Enrollment | 20 |
Est. completion date | November 2019 |
Est. primary completion date | September 2019 |
Accepts healthy volunteers | No |
Gender | All |
Age group | 18 Years and older |
Eligibility |
Inclusion Criteria: - Over 18 years of age. - Unilateral upper limb amputee (transradial and transhumeral). - Amputation occurred at least 6 months ago. - Stump has fully healed and has no ulcerations present. Exclusion Criteria: - Amputation of digit(s) only. - The presence of a wound, ulcer or broken skin on the residual limb. - The presence of a psychiatric disorder. - Have pre-existing binocular vision abnormalities. - A history of seizures or epilepsy. - A pacemaker or other implanted medical device that could be affected by magnets or components that emit radio waves. - Lacking the capacity to understand the instructions on how to use the virtual reality equipment. - Lacking the capacity to consent. - Unable to comply with the requirements of the study. |
Country | Name | City | State |
---|---|---|---|
United Kingdom | Manchester University NHS Foundation Trust | Manchester |
Lead Sponsor | Collaborator |
---|---|
University of Manchester |
United Kingdom,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Change from baseline in intensity of phantom limb pain using a numerical rating scale: 0=no pain present to 10=worst imaginable pain. | 2 months | ||
Secondary | Change from baseline of number of phantom limb pain episodes per month. | 2 months | ||
Secondary | Change from baseline of average duration of phantom limb pain episodes. | 2 months |
Status | Clinical Trial | Phase | |
---|---|---|---|
Active, not recruiting |
NCT05915065 -
VR to Evaluate Phantom Limb Pain
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N/A | |
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