Paraplegia and Tetraplegia Clinical Trial
Official title:
Use of Interactive Gaming After Spinal Cord Injury
Verified date | December 2014 |
Source | VA Palo Alto Health Care System |
Contact | n/a |
Is FDA regulated | No |
Health authority | United States: Federal Government |
Study type | Interventional |
The purpose of this study is to evaluate whether there are functional improvements in arm muscles and movments for spinal cord injured indviduals after performing video gaming.
Status | Completed |
Enrollment | 21 |
Est. completion date | October 2012 |
Est. primary completion date | October 2012 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | Both |
Age group | 18 Years and older |
Eligibility |
Inclusion Criteria: Neurologic level of injury at or below cervical level 5 (C5) through C8 [tetraplegia] and at or below T1 through L3 [paraplegia]; persons with incomplete lesions at higher levels may be eligible, decided on a case by case basis depending on functional ability, Complete and incomplete injury allowed, Physical capability (ie, sufficient voluntary motor function) to participate in unassisted resistive exercise, determined as a minimum of grade 3 (by manual muscle testing) on elbow and wrist extension, Use of either a manual or power wheelchair as primary mobility, Absence of significant medical complications, Normal or nearly normal cognitive function (ie, minimal cognitive impairment may be allowed on a case by case basis), Willingness to participate for the duration of the study. Exclusion Criteria: Use of ambulation for mobility, Concurrently participating in any other exercise intervention or sports program, Medical condition that would interfere in gaming either short term or during extended play. |
Intervention Model: Single Group Assignment, Masking: Open Label, Primary Purpose: Treatment
Country | Name | City | State |
---|---|---|---|
United States | Va Palo Alto Health Care System | Palo Alto | California |
Lead Sponsor | Collaborator |
---|---|
VA Palo Alto Health Care System |
United States,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Increased Electromyographic actvity of upper the upper arm with video gaming. | EMG will be measured at baseline testing for video game play and post testing after the videogaming is completed. | Testing session 1 - at the start of the study ("week 0"). This is called the baseline testing session. | No |
Secondary | Increased heart rate with Video gaming | Baseline heart rate will be measured across all video games to see whcih elicit elevated hear rates consistent with appropriate exercise response. | Testing session 1 - at the start of the study ("week 0"). This is called the baseline testing session. | No |
Status | Clinical Trial | Phase | |
---|---|---|---|
Terminated |
NCT04586777 -
Effects of Transvertebral Direct Current Stimulation in Humans
|
N/A |