Musculoskeletal Pain Clinical Trial
Official title:
Effectiveness of Ergonomics Training and Exercise in Esports Players
Verified date | June 2024 |
Source | Uskudar University |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
The aim of this study is to investigate the effectiveness of ergonomics training and exercise in e-sports players.
Status | Completed |
Enrollment | 50 |
Est. completion date | February 1, 2024 |
Est. primary completion date | January 20, 2024 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 18 Years to 30 Years |
Eligibility | Inclusion Criteria: - those who signed the voluntary consent form - Having actively participated in E-sports organizations and tournaments within 16 months - not having a chronic disease that will affect the musculoskeletal system - Not having any health problems that prevent him from exercising and not having had a surgical operation in the last 6 months. Exclusion Criteria: - Players under 18 years of age - have a chronic disease that affects the musculoskeletal system - Having had a surgical operation in the last 6 months that would prevent him from being interested in e-sports games |
Country | Name | City | State |
---|---|---|---|
Turkey | Uskudar Üniversity | Istanbul |
Lead Sponsor | Collaborator |
---|---|
Uskudar University |
Turkey,
DiFrancisco-Donoghue J, Balentine J, Schmidt G, Zwibel H. Managing the health of the eSport athlete: an integrated health management model. BMJ Open Sport Exerc Med. 2019 Jan 10;5(1):e000467. doi: 10.1136/bmjsem-2018-000467. eCollection 2019. — View Citation
Eltayeb SM, Staal JB, Hassan AA, Awad SS, de Bie RA. Complaints of the arm, neck and shoulder among computer office workers in Sudan: a prevalence study with validation of an Arabic risk factors questionnaire. Environ Health. 2008 Jun 27;7:33. doi: 10.1186/1476-069X-7-33. — View Citation
Ketelhut S, Martin-Niedecken AL, Zimmermann P, Nigg CR. Physical Activity and Health Promotion in Esports and Gaming-Discussing Unique Opportunities for an Unprecedented Cultural Phenomenon. Front Sports Act Living. 2021 Sep 16;3:693700. doi: 10.3389/fspor.2021.693700. eCollection 2021. — View Citation
Monteiro Pereira A, Costa JA, Verhagen E, Figueiredo P, Brito J. Associations Between Esports Participation and Health: A Scoping Review. Sports Med. 2022 Sep;52(9):2039-2060. doi: 10.1007/s40279-022-01684-1. Epub 2022 Apr 29. — View Citation
Seffah KD, Salib K, Dardari L, Taha M, Dahat P, Toriola S, Satnarine T, Zohara Z, Adelekun A, Ahmed A, Gutlapalli SD, Patel D, Khan S. Health Benefits of Esports: A Systematic Review Comparing the Cardiovascular and Mental Health Impacts of Esports. Cureus. 2023 Jun 20;15(6):e40705. doi: 10.7759/cureus.40705. eCollection 2023 Jun. — View Citation
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Pittsburgh Sleep Quality Index | This index evaluates sleep quality and disturbance over the past month. It contains a total of 24 questions. 19 of these questions are answered by the person's self-assessment, and 5 of them are answered by the roommate who shares the same room with the person. The 5 questions answered by the person's roommate are not included when calculating the score. In scoring, the lowest (0) and the highest (21) points are obtained. A score of 4 and above indicates poor sleep quality. | 8 weeks | |
Primary | Rapid Upper Limb Assessment | It is an ergonomics risk assessment method that quickly analyzes the employee's upper extremity from an ergonomic perspective. It evaluates upper extremity movements in 14 separate steps. 8 of these steps are scored for arm and hand position, and 6 for neck and trunk position, according to the table. The minimum Rapid Upper Limb Assessment Score = 1, and the maximum Rapid Upper Limb Assessment Score = 7. A high score means high risk. | 8 weeks | |
Primary | Disabilities of the Arm, Shoulder and Hand Questionnaire | It was developed to evaluate functional status and symptoms by focusing on physical function in upper extremity injuries. According to the results of the survey; a result from 0-100 is obtained from each part; 0-no apology 100-maximum apology. | 8 weeks | |
Primary | Neck disability index | There are 10 parameters in the Neck disability index, each with 6 answer choices. These; The severity of neck pain is personal care, lifting loads, reading, headache, concentration, business life, driving, sleep and leisure activities. It is scored between 0 (no pain or functional limitation) and 5 (maximum pain and maximum limitation). The subjects were asked to choose the most appropriate option for themselves from each parameter. At the end of the survey, the total score was determined by adding up the scores of the selected options. In the Neck disability index, 35 points and above were defined as complete apology, 25 to 34 points as severe apology, 15 to 24 points as moderate apology, 5 to 14 points as mild apology, and 0 to 4 points as no apology. | 8 weeks |
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