Motor Activity Clinical Trial
— VRICUGAMINGOfficial title:
Design of a Cognitive Motor Intervention Using a Video Game to Enhance Brain Activity: A Feasibility Study Including Healthy Participants and Heart Patients on the Intensive Care Unit
Verified date | February 2017 |
Source | University of Zurich |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
This project proposes the development and design of a motor intervention using a cognitive
video game and describes the feasibility, safety and acceptability of virtual augmented
video gaming device named Virtual Reality on the Intensive Care Unit (VRICU). The project in
two phases is performed in healthy participants (Phase 1) and heart patients after elective
heart surgery on the Intensive Care Unit (Phase 2).
Furthermore, brain function will be measured during exer-gaming with the VRICU device with
non-invasive instruments (fNIRS/EEG) in both the healthy participants and the heart
patients.
The VRICU device is a patient friendly construction to allow a patient exergaming in bed.
The project is a cooperation between scientist at the USZ (physiotherapist /
anaesthsiologists / engineers), human movement scientist at the ETHZ and (poly- / electro-)
mechanics at the Paul Scherrer Institut.
Status | Completed |
Enrollment | 30 |
Est. completion date | February 2017 |
Est. primary completion date | December 2016 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 18 Years and older |
Eligibility |
Inclusion Criteria: Phase 1 Healthy participants - 18 years or older of age. - In good health and not under treatment of a physician Phase 2 Patient on the intensive care unit. Inclusion criteria - Adult patients (>18 years). - Signed informed consent by patient. - Patient awake and close to full cooperation needed to Participate actively in the experimental intervention. Exclusion Criteria: Phase 1 • No exclusion criteria Phase 2 Exclusion criteria for the patients are: - Known epilepsy - Inability to obtain consent - known or suspected non-compliance - raised intracranial pressure - participation in conflicting study - known dementia - absence of a limb - Sepsis - Incapable of discernment - |
Country | Name | City | State |
---|---|---|---|
Switzerland | Dr. Jaap Swanenburg | Zurich |
Lead Sponsor | Collaborator |
---|---|
University of Zurich |
Switzerland,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Feasibility & usibility 1 | Intensity: Level of gameplay | Healthy participants 120 minutes, patients: dependent on physical ability | |
Primary | Feasibility & usibility 2 Feasibility & Usibility 2 | Accuracy: Percentage | Healthy participants 120 minutes, patients: dependent on physical ability | |
Primary | Feasibility & usibility 3 | Time: Minutes | Healthy participants 120 minutes, patients: dependent on physical ability | |
Secondary | Safety parameters & adverse effects of the VRICU device | Assessment of (Serious) Adverse Events and Other Safety Related Events An unexpected SAE refers to any AE, the nature or severity of which is not consistent with the applicable product information, namely please specify for unapproved investigational medicinal products the current Investigator's Brochure and the approved instructions for devices with CE-marking. The investigator will promptly review documented AEs and abnormal test findings to determine if the abnormal test finding should be classified as an AE, if there is a reasonable possibility that the AE was caused by the investigational device or study treatment(s), and if the AE meets the criteria for an SAE. |
Minimal 1 up to 30 Minutes (if applicable) | |
Secondary | MOSRAM Questionnaire | Participant & Patient satisfactory questionnaire concerning use off technical devices and software. | 10 minutes | |
Secondary | functional Near Infrared Spectroscopy (fNIRS) | fNirs outcome of frontal lobe measured in SP02%; Baseline during gameplay and during recuperation of exercise gameplay | healthy participants 90 minutes, patients: dependent on physical ability | |
Secondary | EEG | EEG outcome of frontal lobe during exerciseplay and recupperation measured in milliseconds | healthy participants 90 minutes, patients: dependent on physical ability |
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