Mobility Limitation Clinical Trial
Official title:
Full Title Interactive Computer Game Exercise Regime, Effects on Balance Impairment in Frail Community-Dwelling Older Adults. A Randomized Controlled Trial
Verified date | March 2007 |
Source | University of Manitoba |
Contact | n/a |
Is FDA regulated | No |
Health authority | Canada: Ethics Review Committee |
Study type | Interventional |
Due to the many problems associated with reduced balance and mobility, providing an
effective and engaging rehabilitation regimen is essential to progress recovery from
impairments and to help prevent further degradation of motor skills. The purpose was to
examine effects of physical therapy based on the task-oriented approach delivered in an
engaging, interactive video game paradigm. The intervention focused on performing targeted
dynamic tasks, which included reactive balance controls and environmental interaction.
Thirty community dwelling and ambulatory older adults attending the Day hospital for balance
and mobility limitation treatment participated in this study. Participants were randomly
assigned to either a control group or experimental group. The control group received the
typical rehabilitation program provided at the Day Hospital, consisting of strengthening and
balance exercises. The experimental group received a program of dynamic balance exercises
coupled to video game play, using a centre of pressure (COP) position signal as the computer
mouse. The tasks were performed while standing on a fixed floor surface with progression to
a compliant sponge pad. Each group received 16 sessions, scheduled two per week, each
lasting 45 minutes. Balance performance measures and spatial-temporal gait variables were
obtained pre- and post-treatment Findings demonstrated significant improvements for both
groups in balance performance scores post-treatment, and change scores were significantly
greater in the experimental compared to control group. No significant treatment effect was
observed in either group for the spatial-temporal gait variables. In conclusion dynamic
balance exercises on fixed and compliant sponge surfaces were feasibly coupled to
interactive game-based exercise. This in turn resulted in a greater improvement in dynamic
standing balance control compared to the typical exercise program. However there was no
transfer of effect to gait function.
Key Words: Balance, Postural; Rehabilitation; Therapy, computer-assisted; Video Games;
Center of Pressure.
Status | Completed |
Enrollment | 30 |
Est. completion date | August 2008 |
Est. primary completion date | August 2008 |
Accepts healthy volunteers | No |
Gender | Both |
Age group | 65 Years to 85 Years |
Eligibility |
Inclusion Criteria: - age: 65-85 years - Mini-Mental State Examination (MMSE) score > 24 - English-speaking with the ability to understand the nature of the study and provide informed consent - independent in ambulatory functions, with or without an assistive device (cane or walker). Exclusion Criteria: - any medical condition or disability that prevented participation in an exercise program. |
Allocation: Randomized, Intervention Model: Parallel Assignment, Masking: Single Blind (Outcomes Assessor), Primary Purpose: Treatment
Country | Name | City | State |
---|---|---|---|
Canada | Riverview Health Centre | Winnipeg | Manitoba |
Lead Sponsor | Collaborator |
---|---|
University of Manitoba |
Canada,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Standing Balance | timed performance and ordinal scales | 5 weeks | No |
Secondary | Gait speed | 5 weeks | No | |
Secondary | Spatial-temporal gait variables | distance and time | 5 weeks | No |
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