Internet Gaming Disorder Clinical Trial
Official title:
To Evaluate the Effect of a Psychological Treatment for Patients With Gaming Disorder or Hazardous Gaming.
Verified date | August 2023 |
Source | Region Skane |
Contact | Per Bore, Masters |
Phone | 00460724638625 |
per.bore[@]skane.se | |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
Gaming is a common leisure activity, both for children and adult, and while it is generally a positive experience for most, it can lead to problems for some individuals. There is currently a lack of knowledge of when video gaming becomes a problem and why, and there is a lack of evidence-based interventions for treating Gaming disorder. This pilot study aims to evaluate a new treatment manual for Gaming Disorder, which consists of modules based on cognitive behavioral therapy and family therapy. The therapy can be provided as individual therapy to the patient, to relatives, or as family therapy involving both the patient and their relatives. This study is an effectiveness trials and will follow all-patients at the clinic who will be offered the treatment. The hypothesis is that the manual-based psychotherapy for Gaming Disorder will result in a reduction of Gaming Disorder symptoms and psychological distress, as well as an improvement in daily functioning.
Status | Recruiting |
Enrollment | 60 |
Est. completion date | June 30, 2025 |
Est. primary completion date | June 30, 2025 |
Accepts healthy volunteers | No |
Gender | All |
Age group | 13 Years and older |
Eligibility | Inclusion Criteria: - Can read and speak Swedish fluidly. - = 13 years of age - Are treatment seeking for problematic gaming or Gaming disorder Exclusion Criteria: - Somatic or psychiatric disease that is contraindicating or severely complicates the implementation of the intervention (e.g., ongoing psychotic, manic or hypomanic episode or neuropsychiatric condition with severe disability) |
Country | Name | City | State |
---|---|---|---|
Sweden | Region Skåne | Malmö | Skane |
Lead Sponsor | Collaborator |
---|---|
Region Skane | Lund University |
Sweden,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | The Gaming Disorder Test (GDT) | Change in symptoms of Gaming Disorder Min: 4 Max: 20 A higher outcome means worse gaming problems | At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2); At follow up: 3 months after post treatment (T3) | |
Primary | Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) | Change in symptoms of Internet Gaming Disorder. Min: 9 Max: 45 A higher outcome means worse gaming problems | At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2); At follow up: 3 months after post treatment (T3) | |
Primary | Time spent on gaming in the last week | Change in time spent on gaming per week | At baseline (Timepoint (T) 0); Post assessment: an average of 4 weeks from baseline (T1); Post treatment: an average of 9 months from baseline (T2); At follow up: 3 months after post treatment (T3) | |
Primary | Time spent on gaming in the last week during the treatment | Change in time spent on gaming per week during the treatment | Once a week during the treatment period: (Post-assessment to Post-treatment) an average of 25 weeks | |
Primary | Clinical Outcomes in Routine Evaluation - Outcome Measure 34 (Core-OM 34) | Change in self-report measure of psychological distress (for the the patients 16 years and older) Min: 0 Max: 136 A higher outcome means higher psychological distress | At baseline (Timepoint (T) 0); Post assessment: an average of 4 weeks from baseline (T1); Post treatment: an average of 9 months from baseline (T2); At follow up: 3 months after post treatment (T3) | |
Primary | The Revised Child Anxiety and Depression Scale (RCADS) Youth | Change in self-report measure of psychological distress (For children) a 47-item self-report questionnaire with subscales including: separation anxiety disorder, social phobia, generalized anxiety disorder, panic disorder, obsessive compulsive disorder, and low mood.
Min: 0 Max: 141 A higher outcome means higher psychological distress |
At baseline (Timepoint (T) 0); Post assessment: an average of 4 weeks from baseline (T1); Post treatment: an average of 9 months from baseline (T2); At follow up: 3 months after post treatment (T3) | |
Primary | The Revised Child Anxiety and Depression Scale (RCADS) Parent | Change in self-report measure of psychological distress (For children) a parent 47-item questionnaire about their children with subscales including: separation anxiety disorder, social phobia, generalized anxiety disorder, panic disorder, obsessive compulsive disorder, and low mood.
Min: 0 Max: 141 A higher outcome means higher psychological distress |
At baseline (Timepoint (T) 0); Post assessment: an average of 4 weeks from baseline (T1); Post treatment: an average of 9 months from baseline (T2); At follow up: 3 months after post treatment (T3) | |
Primary | The Gaming Addiction Identification Test (GAIT) | Change in a parent report measure of problematic gaming in adolescents (For children) Min: 0 Max: 35 A higher outcome means worse gaming problems | At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2); At follow up: 3 months after post treatment (T3) | |
Secondary | Mini International Neuropsychiatric Interview (MINI) | Change in if the patients meet criteria for common psychiatric diagnoses. The instrument is a brief structured diagnostic interview for the major psychiatric disorders in DSM-5. The children will be administered MINI-KID | At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2); | |
Secondary | The Global Assessment of Functioning (GAF) | Change in functioning. The instrument is a numeric scale used by clinicians to rate subjectively the functioning of an patient Min: 0 Max: 100 A higher outcome means higher functioning | At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2); | |
Secondary | Working Alliance Inventory 12 (WAI) | self-report questionnaire for measuring the quality of the working alliance after the treatment Min: 12 Max: 84 A higher outcome means higher working alliance | Post treatment: an average of 9 months from baseline (T2); | |
Secondary | Difficulties in Emotion Regulation Scale - 16 item (Ders-16) | Change in difficulties in emotion regulation Min: 16 Max: 80 A higher outcome means more problems with emotion regulation | At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2); | |
Secondary | Bergen Social Media Addiction Scale | Change in symptom of social media disorder, Min: 6 Max: 30 A higher outcome means worse social media problems | At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2); | |
Secondary | Motives for Online Gaming Questionnaire (MOGQ) | Change in motives for gaming. The motives are: Escape, Coping, Fantasy, Skill Development, Recreation, Competition, and Social Min: 27 Max: 135. A higher outcome indicate that the patient recognizes himself/herself to a greater extent in the various motives. | At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2); | |
Secondary | National Opinion Research Center DSM-IV Screen for Gambling: Preoccupation + Escape + Risked Relationships + Chasing (NODS-PERC) | Change in symptoms of gambling disorder Min: 0 Max: 4 A higher outcome means worse gambling problems | At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2); | |
Secondary | The Alcohol Use Disorders Identification Test (Audit) | Change in alcohol use Min: 0 Max: 12 A higher outcome means more problems with alcohol use | At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2); | |
Secondary | Drug Use identification list | Change in drug use. By a list to identify use of common substances and frequency of use.
Min: 0 Max: 45. A higher outcome means more problems with drug use |
At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2); |
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