Internet Gaming Disorder Clinical Trial
Official title:
A Randomized Controlled Study of Collective Motivational Interviewing (CMI) for Adolescents With Internet Gaming Disorder
The present study examines the efficacy of CMI in reducing adolescent IGD symptoms and enhancing social support given by CSOs among adolescents with high risk of IGD (probable IGD cases screened positive by validated tools). It is hypothesized that the intervention group (with CMI plus IGD education materials for both the clients and his/her selected CSO) would show more improvements in reduction in the severity of IGD, motivation to change maladaptive gaming behaviour, craving on gaming, and social support obtained from CSOs than to the control group (only educational materials for both the client and the CSOs).
Status | Recruiting |
Enrollment | 172 |
Est. completion date | December 31, 2026 |
Est. primary completion date | December 31, 2025 |
Accepts healthy volunteers | No |
Gender | All |
Age group | 10 Years to 16 Years |
Eligibility | Inclusion Criteria for Adolescents: - Aged between 10-16 - Probable IGD condition screened by the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) reaching the cut-off value at 21, those at high risk of having IGD but no IGD cases with clinical diagnosis, although the symptoms measured by IGDS9-SF are equivalent to DSM-5 IGD criteria) - Hong Kong ID card holder - Chinese speaking - Student identity - Possessing an electronic mobile device or computer - Willingness to participate in the intervention/control group and complete four surveys (baseline, post-intervention, 3-month follow-up, and 6-month follow-up) - Can nominate a CSO (e.g., parents) [client's autonomy is a critical factor to facilitate motivation posited by the self-determination theory (Ryan & Deci, 2020) (9) to obtain informed consent and parental consent Inclusion Criteria for CSO: - Aged greater than 18 years - Having a close relationship with the adolescent with probable IGD (as rated by participants being generally supportive of the participants) - Being willing to participate in the present study and provide informed consent Exclusion Criteria for Adolescents: - Participants who have psychiatric problems such as psychosis, significant cognitive impairment and/or receiving active and structured psychotherapy about IGD elsewhere will be excluded (Nielsen et al., 2021). Exclusion Criteria for CSO: - Participants who have psychosis, aggressive or suicidal behavior - Having life-threatening medical conditions |
Country | Name | City | State |
---|---|---|---|
Hong Kong | Hong Kong College of Technology | Shatin |
Lead Sponsor | Collaborator |
---|---|
Hong Kong College of Technology | Chinese University of Hong Kong, Fudan University, Nottingham Trent University, The University of Hong Kong |
Hong Kong,
Chou, K. L. (2000). Assessing Chinese adolescents' social support: The multidimensional scale of perceived social support. Personality and Individual Differences, 28(2), 299-307. https://doi.org/bpjrkw
Nielsen P, Christensen M, Henderson C, Liddle HA, Croquette-Krokar M, Favez N, Rigter H. Multidimensional family therapy reduces problematic gaming in adolescents: A randomised controlled trial. J Behav Addict. 2021 Apr 26;10(2):234-243. doi: 10.1556/2006.2021.00022. Print 2021 Jul 15. — View Citation
Qin L, Cheng L, Hu M, Liu Q, Tong J, Hao W, Luo T, Liao Y. Clarification of the Cut-off Score for Nine-Item Internet Gaming Disorder Scale-Short Form (IGDS9-SF) in a Chinese Context. Front Psychiatry. 2020 May 25;11:470. doi: 10.3389/fpsyt.2020.00470. eCollection 2020. — View Citation
Rustin TA, Tate JC. Measuring the stages of change in cigarette smokers. J Subst Abuse Treat. 1993 Mar-Apr;10(2):209-20. doi: 10.1016/0740-5472(93)90046-5. — View Citation
Ryan RM, Deci EL. Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contemp Educ Psychol. 2000 Jan;25(1):54-67. doi: 10.1006/ceps.1999.1020. — View Citation
Savci, M., & Griffiths, M. D. (2019). The development of the Turkish craving for internet gaming scale (CIGS): A validation study. International Journal of Mental Health and Addiction, 1-18.
Siu AMH, Ko FSL, Mak SK. Outcome Evaluation of a Short-Term Hospitalization and Community Support Program for People Who Abuse Ketamine. Front Psychiatry. 2018 Jul 17;9:313. doi: 10.3389/fpsyt.2018.00313. eCollection 2018. Erratum In: Front Psychiatry. 2019 Jan 22;9:746. — View Citation
Zhu S, Zhuang Y, Lee P, Li JC, Wong PWC. Leisure and Problem Gaming Behaviors Among Children and Adolescents During School Closures Caused by COVID-19 in Hong Kong: Quantitative Cross-sectional Survey Study. JMIR Serious Games. 2021 May 7;9(2):e26808. doi: 10.2196/26808. — View Citation
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Severity of IGD | The nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) are used to detect the change in the severity of IGD. It is the first brief standardized psychometric tool of IGD based on the nine DSM-5 IGD criteria. This instrument has been translated into 15 languages and is widely used in research and clinical settings. In addition, a validated Chinese version with satisfactory psychometric properties is available (Qin et al., 2020). The items were rated by using a 5-point Likert scale (1 = Never to 5 = Very often). | Change from Baseline (T0) Severity of IGD at posttest (T1: After intervention) | |
Primary | Severity of IGD | The nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) are used to detect the change in the severity of IGD. It is the first brief standardized psychometric tool of IGD based on the nine DSM-5 IGD criteria. This instrument has been translated into 15 languages and is widely used in research and clinical settings. In addition, a validated Chinese version with satisfactory psychometric properties is available (Qin et al., 2020). The items were rated by using a 5-point Likert scale (1 = Never to 5 = Very often). | Change from Baseline (T0) Severity of IGD at 3-month follow-up (T2) | |
Primary | Severity of IGD | The nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) are used to detect the change in the severity of IGD. It is the first brief standardized psychometric tool of IGD based on the nine DSM-5 IGD criteria. This instrument has been translated into 15 languages and is widely used in research and clinical settings. In addition, a validated Chinese version with satisfactory psychometric properties is available (Qin et al., 2020). The items were rated by using a 5-point Likert scale (1 = Never to 5 = Very often). | Change from Baseline (T0) Severity of IGD at 6-month follow-up (T3) | |
Secondary | Motivation to change maladaptive gaming behaviour | Contemplation Ladder for Internet Gaming (CL-LG), which is derived from the Contemplation Ladder measure the motivation to quit smoking (Biener & Abrams, 1991), are employed. Contemplation Ladder for drug use problems is commonly used in clinical settings and research in Hong Kong (Siu et al., 2018). The instrument measures the motivation to abstain from maladaptive gaming behaviors based on a single brief option of 11 rungs and five types of statements. The instrument is rated on a scale from 0 to 10, with each point representing a specific statement showing a corresponding stage of change. The ladder has been used in smoking cessation studies, which displayed strong reliability and validity with strong intercorrelations (Pearson's r = .82 - .98) (Rustin & Tate, 1993). | Change from Baseline (T0) Motivation to change maladaptive gaming behaviour at posttest (T1: After intervention) | |
Secondary | Motivation to change maladaptive gaming behaviour | Contemplation Ladder for Internet Gaming (CL-LG), which is derived from the Contemplation Ladder measure the motivation to quit smoking (Biener & Abrams, 1991), are employed. Contemplation Ladder for drug use problems is commonly used in clinical settings and research in Hong Kong (Siu et al., 2018). The instrument measures the motivation to abstain from maladaptive gaming behaviors based on a single brief option of 11 rungs and five types of statements. The instrument is rated on a scale from 0 to 10, with each point representing a specific statement showing a corresponding stage of change. The ladder has been used in smoking cessation studies, which displayed strong reliability and validity with strong intercorrelations (Pearson's r = .82 - .98) (Rustin & Tate, 1993). | Change from Baseline (T0) Motivation to change maladaptive gaming behaviour at 3-month follow-up (T2) | |
Secondary | Motivation to change maladaptive gaming behaviour | Contemplation Ladder for Internet Gaming (CL-LG), which is derived from the Contemplation Ladder measure the motivation to quit smoking (Biener & Abrams, 1991), are employed. Contemplation Ladder for drug use problems is commonly used in clinical settings and research in Hong Kong (Siu et al., 2018). The instrument measures the motivation to abstain from maladaptive gaming behaviors based on a single brief option of 11 rungs and five types of statements. The instrument is rated on a scale from 0 to 10, with each point representing a specific statement showing a corresponding stage of change. The ladder has been used in smoking cessation studies, which displayed strong reliability and validity with strong intercorrelations (Pearson's r = .82 - .98) (Rustin & Tate, 1993). | Change from Baseline (T0) Motivation to change maladaptive gaming behaviour at 6-month follow-up (T3) | |
Secondary | Craving for Internet Gaming | Craving for Internet Gaming Scale (CIGS) is used to measure respondents' intensity, frequency, duration of their craving, and capability to resist acting on their craving for a particular period of time. It comprises five-item, scoring from 0 to 6 for each item. Respondents with higher scores tend to have higher levels of gaming craving (Cronbach's alpha was .88-.91) (Savci & Griffiths, 2019). | Change from Baseline (T0) Craving for Internet Gaming at posttest (T1: After intervention) | |
Secondary | Craving for Internet Gaming | Craving for Internet Gaming Scale (CIGS) is used to measure respondents' intensity, frequency, duration of their craving, and capability to resist acting on their craving for a particular period of time. It comprises five-item, scoring from 0 to 6 for each item. Respondents with higher scores tend to have higher levels of gaming craving (Cronbach's alpha was .88-.91) (Savci & Griffiths, 2019). | Change from Baseline (T0) Craving for Internet Gaming at 3-month follow-up (T2) | |
Secondary | Craving for Internet Gaming | Craving for Internet Gaming Scale (CIGS) is used to measure respondents' intensity, frequency, duration of their craving, and capability to resist acting on their craving for a particular period of time. It comprises five-item, scoring from 0 to 6 for each item. Respondents with higher scores tend to have higher levels of gaming craving (Cronbach's alpha was .88-.91) (Savci & Griffiths, 2019). | Change from Baseline (T0) Craving for Internet Gaming at 6-month follow-up (T3) | |
Secondary | Social support from CSO | The 4-item significant other subscales of the Multidimensional Scale of Perceived Social Support (MSPSS) will be used. It is a self-reporting instrument designed for assessing the level of perceived social support from significant others. The items are scored on a 7-point Likert scale ranging from 1 (very strongly disagree) to 7 (very strongly agree). The Cantonese version has demonstrated a high internal consistency coefficient with a Cronbach's alpha of .89 (Chou, 2000). | Change from Baseline (T0) Social support from CSO at posttest (T1: After intervention) | |
Secondary | Social support from CSO | The 4-item significant other subscales of the Multidimensional Scale of Perceived Social Support (MSPSS) will be used. It is a self-reporting instrument designed for assessing the level of perceived social support from significant others. The items are scored on a 7-point Likert scale ranging from 1 (very strongly disagree) to 7 (very strongly agree). The Cantonese version has demonstrated a high internal consistency coefficient with a Cronbach's alpha of .89 (Chou, 2000). | Change from Baseline (T0) Social support from CSO at 3-month follow-up (T2) | |
Secondary | Social support from CSO | The 4-item significant other subscales of the Multidimensional Scale of Perceived Social Support (MSPSS) will be used. It is a self-reporting instrument designed for assessing the level of perceived social support from significant others. The items are scored on a 7-point Likert scale ranging from 1 (very strongly disagree) to 7 (very strongly agree). The Cantonese version has demonstrated a high internal consistency coefficient with a Cronbach's alpha of .89 (Chou, 2000). | Change from Baseline (T0) Social support from CSO at 6-month follow-up (T3) | |
Secondary | Child-Parent Relationship | The Child-Parent Relationship Scale (C-PRS). The items are scored on a 5-point Likert scale ranging from 1 (very strongly disagree) to 5 (very strongly agree). | Change from Baseline (T0) Child-Parent Relationship at posttest (T1: After intervention) | |
Secondary | Child-Parent Relationship | The Child-Parent Relationship Scale (C-PRS). The items are scored on a 5-point Likert scale ranging from 1 (very strongly disagree) to 5 (very strongly agree). | Change from Baseline (T0) Child-Parent Relationship at 3-month follow-up (T2) | |
Secondary | Child-Parent Relationship | The Child-Parent Relationship Scale (C-PRS). The items are scored on a 5-point Likert scale ranging from 1 (very strongly disagree) to 5 (very strongly agree). | Change from Baseline (T0) Child-Parent Relationship at 6-month follow-up (T3) | |
Secondary | Parental Stress | The 17-items Parental Stress Scale (PSS). The items are scored on a 6-point Likert scale ranging from 1 (very strongly disagree) to 6 (very strongly agree). | Change from Baseline (T0) Parental Stress at posttest (T1: After intervention) | |
Secondary | Parental Stress | The 17-items Parental Stress Scale (PSS). The items are scored on a 6-point Likert scale ranging from 1 (very strongly disagree) to 6 (very strongly agree). | Change from Baseline (T0) Parental Stress at 3-month follow-up (T2) | |
Secondary | Parental Stress | The 17-items Parental Stress Scale (PSS). The items are scored on a 6-point Likert scale ranging from 1 (very strongly disagree) to 6 (very strongly agree). | Change from Baseline (T0) Parental Stress at 6-month follow-up (T3) | |
Secondary | Motivation for treatment | The 8-item Motivation for Youth's Treatment Scale (MYTS). The items are scored on a 5-point Likert scale ranging from 1 (very strongly disagree) to 5 (very strongly agree). | Change from Baseline (T0) Motivation for treatment at posttest (T1: After intervention) | |
Secondary | Motivation for treatment | The 8-item Motivation for Youth's Treatment Scale (MYTS). The items are scored on a 5-point Likert scale ranging from 1 (very strongly disagree) to 5 (very strongly agree). | Change from Baseline (T0) Motivation for treatment at 3-month follow-up (T2) | |
Secondary | Motivation for treatment | The 8-item Motivation for Youth's Treatment Scale (MYTS). The items are scored on a 5-point Likert scale ranging from 1 (very strongly disagree) to 5 (very strongly agree). | Change from Baseline (T0) Motivation for treatment at 6-month follow-up (T3) |
Status | Clinical Trial | Phase | |
---|---|---|---|
Completed |
NCT04110548 -
Emotion and Craving Regulation Among Individuals With Internet Gaming Disorders
|
N/A | |
Completed |
NCT03347643 -
The Effectiveness of tDCS on Internet Game Addiction
|
Phase 2 | |
Not yet recruiting |
NCT05328596 -
CBT Treatment of Internet Gaming Disorder
|
N/A | |
Recruiting |
NCT06063642 -
Neurofeedback for Internet Gaming Addiction
|
N/A | |
Not yet recruiting |
NCT04965363 -
Prevalence of IA and IGD Disorders Among Assiut University Students
|
||
Completed |
NCT03220581 -
A Psychotherapy Development Study for Internet Gaming
|
N/A | |
Completed |
NCT04631523 -
Investigation of the Relationship Between Internet Gaming Disorder and Sensorimotor Functions in Adolescents
|
||
Recruiting |
NCT04180839 -
Retrieval-extinction Paradigm on Internet Gaming Disorder
|
N/A | |
Completed |
NCT05506384 -
Treatment Study for Problematic Gaming and Gambling
|
N/A | |
Completed |
NCT02550405 -
The Behavioral and Brain Mechanism of IGD
|
N/A | |
Recruiting |
NCT04257890 -
A Cognitive Behavioral Therapy Intervention for Internet Gaming Disorder
|
N/A | |
Not yet recruiting |
NCT03868501 -
High Working Memory Load to Reduce Internet Gaming Disorder (IGD) Cravings
|
N/A | |
Not yet recruiting |
NCT03868488 -
Mental Imagery Tasks to Reduce Internet Gaming Disorder (IGD) Cravings
|
N/A | |
Completed |
NCT02726880 -
Reducing Internet Gaming
|
N/A | |
Completed |
NCT03352973 -
Regulation of Craving in Internet Gamers
|
N/A | |
Recruiting |
NCT05289778 -
Intergenerational Transmission & IGD
|
||
Recruiting |
NCT06098807 -
Family Centered Treatment for Problematic Gaming and Excessive Screen Use
|
N/A | |
Recruiting |
NCT06018922 -
Psychological Therapy for Gaming Disorder
|
N/A | |
Recruiting |
NCT06165549 -
Light Therapy for Internet Gaming Disorder
|
N/A | |
Recruiting |
NCT05632471 -
The Effect of Web-based Education Given to Parents on Children's Internet Gaming Disorder
|
N/A |