Internet Gaming Disorder Clinical Trial
Official title:
High Working Memory Load to Reduce IGD Cravings: N-Back Task
To test whether high working memory load can effectively reduce the craving for IGD.
Status | Not yet recruiting |
Enrollment | 30 |
Est. completion date | August 31, 2019 |
Est. primary completion date | May 31, 2019 |
Accepts healthy volunteers | No |
Gender | All |
Age group | 18 Years to 30 Years |
Eligibility |
Inclusion Criteria: - The scores of the 9 items of The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition(DSM-5) recommended diagnosis for Internet gaming disorder = 5. - Engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months. - The scores of theYoung-Internet Addiction Test(Y-IAT) = 50 Exclusion Criteria: - Current or history of use of illegal substances and gambling; - Current or history of psychiatric or neurological illness; - Current use of psychotropic medications. |
Country | Name | City | State |
---|---|---|---|
China | State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University | Beijing | Beijing |
Lead Sponsor | Collaborator |
---|---|
Beijing Normal University |
China,
Kaag AM, Goudriaan AE, De Vries TJ, Pattij T, Wiers RW. A high working memory load prior to memory retrieval reduces craving in non-treatment seeking problem drinkers. Psychopharmacology (Berl). 2018 Mar;235(3):695-708. doi: 10.1007/s00213-017-4785-4. Epub 2017 Nov 27. — View Citation
May J, Andrade J, Panabokke N, Kavanagh D. Visuospatial tasks suppress craving for cigarettes. Behav Res Ther. 2010 Jun;48(6):476-85. doi: 10.1016/j.brat.2010.02.001. Epub 2010 Feb 7. — View Citation
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | The craving of internet gamers | The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score. | 0-1 minutes before each set of cue | |
Primary | The craving of internet gamers after cue | The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score. | 0-1 minutes after showing cue | |
Primary | The craving of internet gamers after tasks | The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score. | 0-1 minutes after finishing each block of tasks |
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