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Clinical Trial Details — Status: Recruiting

Administrative data

NCT number NCT05847556
Other study ID # 21HH7217
Secondary ID
Status Recruiting
Phase N/A
First received
Last updated
Start date March 16, 2022
Est. completion date September 15, 2023

Study information

Verified date May 2023
Source Imperial College London
Contact Jamie Cheong
Phone +442073528121
Email j.cheong@rbht.nhs.uk
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

The reason for this clinical trial is to test different ways of carrying out hearing tests to be able to detect for hearing loss within the hospital and at home. Pathway 1: The goal of this clinical trial is to learn whether video game hearing tests work well to detect hearing loss caused by antibiotics at home in patients with long-term lung infections. Pathway 2: The goal of this clinical trial is to compare tablet-based (iPad) hearing tests with formal sound booth hearing tests in patients attending hospital outpatient clinics. Pathway 3: The goal of this clinical trial is to learn whether audio-training improves listening to speech in the presence of background noise. Researchers will compare participants receiving audio-training with those who did not receive audio-training. This will test if audio-training can improve participant's everyday listening experiences.


Description:

Aminoglycoside antibiotics are widely used in clinical practice to treat life-threatening infections. However, they are associated with ototoxicity leading to hearing loss, tinnitus and vestibular problems. Mobile devices such as tablet audiometry have recently been validated as a screening tool for hearing loss in an adult cystic fibrosis cohort demonstrating good sensitivity, specificity and positive predictive value when compared to formal sound booth audiometry (Vijayasingam 2020). Technology from the BEARS project is being adapted to integrate hearing tests within video games and virtual reality software. This technology (Spatial Speech in Noise virtual reality (SSIN-VR) test) will then be used as a tool to perform hearing tests to see if it can detect ototoxicity in adult patients receiving ototoxic agents. The video game-based virtual reality technology (Spatial Speech in Noise and Localisation (SSIN-Loc Training)) will be used to train and potentially improve spatial hearing. This can be done remotely at the convenience of the patient and aims to be an effective way of monitoring hearing autonomously with high usability. There are 3 pathways within this study: Pathway 1 (monitoring ototoxicity) is a pilot study to measure the utility and effectiveness of video game-based virtual reality (SSIN-VR) hearing tests as an effective means to monitor hearing loss in patients receiving ototoxic agents. It will be compared with tablet-based audiometry carried out by non-specialist staff, and formal standard sound-booth extended high-frequency audiometry performed by an audiologist. 30 patients receiving an ototoxic agent, presenting at one of the recruiting centres, will be recruited into this pathway. Pathway 2 is a prospective observational cohort study which continues to validate the use of tablet-based audiometry compared with formal standard sound-booth extended high-frequency audiometry performed by an audiologist. 80 patients, presenting at one of the recruiting centres, will be prospectively recruited into this pathway. Pathway 3 is a pilot study which assesses whether audio-training (SSIN-Loc training) with video game-based virtual reality (SSIN-VR) hearing tests can improve spatial hearing perception and speech intelligibility. 30 participants will be recruited into this pathway. They will be randomised to either the intervention group (Arm 1) or the control group (Arm 2). All participants will carry out a baseline video game-based virtual reality hearing (SSIN-VR) test in the first week.


Recruitment information / eligibility

Status Recruiting
Enrollment 140
Est. completion date September 15, 2023
Est. primary completion date September 15, 2023
Accepts healthy volunteers Accepts Healthy Volunteers
Gender All
Age group 16 Years and older
Eligibility Inclusion Criteria: - All patients =16 years old intended to receive >1 day of an ototoxic agent (Pathway 1) - All patients =16 years old (Pathways 2 and 3) - Able to provide informed consent to participate in study (written and witnessed). Exclusion Criteria: - Inability of patient to provide informed consent. - Patients with previous diagnosed visual impairment that cannot be corrected with glasses. - Inability to attend audiology appointments due to state of health. - Pregnant women.

Study Design


Related Conditions & MeSH terms


Intervention

Other:
video game hearing tests
Video game hearing tests (as a non-medical device) used to monitor ototoxicity
Audio-training
Audio-training (as a non-medical device) used to determine if it can improve spatial hearing perception.

Locations

Country Name City State
United Kingdom Guy's & St Thomas' NHS Foundation Trust London
United Kingdom University Hospitals Dorset NHS Foundation Trust Poole

Sponsors (1)

Lead Sponsor Collaborator
Imperial College London

Country where clinical trial is conducted

United Kingdom, 

References & Publications (1)

Vijayasingam A, Frost E, Wilkins J, Gillen L, Premachandra P, Mclaren K, Gilmartin D, Picinali L, Vidal-Diez A, Borsci S, Ni MZ, Tang WY, Morris-Rosendahl D, Harcourt J, Elston C, Simmonds NJ, Shah A. Tablet and web-based audiometry to screen for hearing loss in adults with cystic fibrosis. Thorax. 2020 Aug;75(8):632-639. doi: 10.1136/thoraxjnl-2019-214177. Epub 2020 May 14. — View Citation

Outcome

Type Measure Description Time frame Safety issue
Primary Pure-tone thresholds analysed through tablet-based audiometry and standard extended high-frequency audiometry. For the 4 months that patient is enrolled
Secondary Analysis of spatial speech in noise scores from video game-based virtual reality hearing tests. For the 4 months that patient is enrolled
Secondary Interclass correlation coefficient (ICC) with a 95% confidence interval will be used as a measure of reliability. For the 4 months that patient is enrolled
Secondary Sensitivity, specificity and negative predictive value will be analysed to determine utility of video game-based virtual reality and tablet-based audiometry. For the 4 months that patient is enrolled
Secondary Logistical regression modelling to determine risk factors for developing hearing loss For the 4 months that patient is enrolled
Secondary 7-point Likert scale questionnaires will be used to evaluate patient satisfaction of video game-based virtual reality hearing tests, audio-training, tablet-based and formal audiometry. Attractiveness, perspicuity, efficiency, dependability, simulation and novelty will be interpreted and scaled from -3 (minimum) to +3 (maximum). Scores above +1 indicate a positive impression and values below -1, a negative impression. For the 4 months that patient is enrolled
Secondary Pearsons correlation will be used to identify if demographic variables have an effect on questionnaire results. For the 4 months that patient is enrolled
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