Clinical Trials Logo

Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT03445156
Other study ID # 2010B0261
Secondary ID
Status Completed
Phase N/A
First received
Last updated
Start date February 1, 2016
Est. completion date April 25, 2016

Study information

Verified date June 2019
Source Ohio State University
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

The present research tests the effects of violent shooting games on behavior within the game (Pilot Study) and on behavior after the game is turned off (Experiment Proper). The Experiment Proper is an exact replication of a previous study conducted in our lab that was retracted (see citation), but with a larger sample to get more reliable results (N=287 rather than N=151).


Description:

Violent shooting games are used to train soldiers and police officers. This research tests whether violent shooting can train people to shoot targets in the head, both during gameplay (Pilot Study) and after the game is turned off (Experiment Proper). Participants in both studies played a violent shooting game with humanoid targets that rewarded headshots, or a nonviolent shooting game that punished shots to bull's-eye targets with faces. Afterward, participants shot at a mannequin with a realistic CO2 gun. We anticipate that participants who play the violent game which rewards headshots to hit the mannequin's head more often than those who play the non-violent game.


Recruitment information / eligibility

Status Completed
Enrollment 327
Est. completion date April 25, 2016
Est. primary completion date April 25, 2016
Accepts healthy volunteers No
Gender All
Age group 18 Years to 46 Years
Eligibility Inclusion Criteria:

- 18 and older

- Ohio State participant pool

Exclusion Criteria:

- Under age 18

Study Design


Related Conditions & MeSH terms


Intervention

Behavioral:
Video game
Participants played either a violent shooting game or nonviolent shooting game in the pilot study, and either either a violent shooting game, nonviolent shooting game, or nonviolent non-shooting game in the experiment proper.
Controller
Participants used either a gun-shaped or regular controller to play the violent and nonviolent shooting video games.

Locations

Country Name City State
n/a

Sponsors (1)

Lead Sponsor Collaborator
Ohio State University

References & Publications (1)

Whitaker, J. L., & Bushman, B. J. (2014). "Boom, Headshot!": Effect of violent video game play and controller type on firing aim and accuracy. Communication Research, 41(7), 879-891. doi:10.1177/0093650212446622

Outcome

Type Measure Description Time frame Safety issue
Primary Hits to Head and Face In the Pilot Study, we counted hits to the head and face for targets within the game. In the Experiment Proper, we counted hits to the head and face of the mannequin. Up to one hour
Primary Other Hits In the Pilot Study, we counted other hits to targets (i.e. not to a face) within the game. In the Experiment Proper, we counted other hits to the mannequin (i.e., torso instead of the head). Up to one hour
See also
  Status Clinical Trial Phase
Completed NCT04091672 - RECELL® System Combined With Meshed Autograft for Reduction of Donor Skin Harvesting in Soft Tissue Reconstruction N/A
Completed NCT03854591 - A Snapshot Study of Patients Affected by Gunshot Related Injuries in Trauma in South Africa