Gamification Clinical Trial
Official title:
Effect of Using Gamification and Augmented Reality in Mechanical Ventilation Teaching on Nursing Students' Knowledge, Motivation, and Self-Efficacy: A Randomized Controlled Trial
Verified date | January 2023 |
Source | Damanhour University |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
This study is designed to examine the effect of using gamification and augmented reality in mechanical ventilation teaching on Critical Care Nursing students' knowledge, self-efficacy, and motivation.
Status | Completed |
Enrollment | 410 |
Est. completion date | December 30, 2022 |
Est. primary completion date | December 25, 2022 |
Accepts healthy volunteers | No |
Gender | All |
Age group | 19 Years to 22 Years |
Eligibility | Inclusion Criteria: - Third-year nursing students enrolled in the course of Critical Care Nursing (I) for the first time; - Smartphone owners and users; those who have internet access; - Those who understood the goal and nature of the study and voluntarily agreed to participate Exclusion Criteria: - Prior experience in mechanical ventilation - Refusal to participation |
Country | Name | City | State |
---|---|---|---|
Egypt | Faculty of nursing | Damanhur | Behira |
Lead Sponsor | Collaborator |
---|---|
Damanhour University |
Egypt,
Barsom EZ, Graafland M, Schijven MP. Systematic review on the effectiveness of augmented reality applications in medical training. Surg Endosc. 2016 Oct;30(10):4174-83. doi: 10.1007/s00464-016-4800-6. Epub 2016 Feb 23. — View Citation
Felszeghy S, Pasonen-Seppanen S, Koskela A, Nieminen P, Harkonen K, Paldanius KMA, Gabbouj S, Ketola K, Hiltunen M, Lundin M, Haapaniemi T, Sointu E, Bauman EB, Gilbert GE, Morton D, Mahonen A. Using online game-based platforms to improve student performance and engagement in histology teaching. BMC Med Educ. 2019 Jul 22;19(1):273. doi: 10.1186/s12909-019-1701-0. — View Citation
Muangpoon T, Haghighi Osgouei R, Escobar-Castillejos D, Kontovounisios C, Bello F. Augmented Reality System for Digital Rectal Examination Training and Assessment: System Validation. J Med Internet Res. 2020 Aug 13;22(8):e18637. doi: 10.2196/18637. — View Citation
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Mechanical ventilation knowledge test | It is a self-administered questionnaire that will be developed and used to assess students. The knowledge questionnaire contained 20 multiple choice questions | through study completion, an average of 4 weeks | |
Primary | Self-efficacy | It was created using a five-step nursing process: clinical nursing skill assessment, problem diagnosis, clinical nursing skill preparation, skills performance, and evaluation. | through study completion, an average of 4 weeks | |
Primary | Motivation Survey | Learning motivation was evaluated using a tool based on the Instructional Materials Motivation Scale (IMMS). The IMMS will be utilized to measure motivation-related problems in the self-directed learning of students. | through study completion, an average of 4 weeks | |
Secondary | Students' opinions | To investigate students' opinions on game based learning strategy, a survey consisting of 4 items was conducted at the end of the retention test: ''To what extent were you motivated to learn? To what extent did you gain knowledge on mechanical ventilation? Did you find the mechanical ventilation game or lecture interesting? Did you enjoy the mechanical ventilation game or lecture?'' The first 2 items are rated on a 5-point Likert-scale from 1 (strongly disagree) to 5 (strongly agree), the last 2 items are answered with yes or no. | through study completion, an average of 4 weeks |
Status | Clinical Trial | Phase | |
---|---|---|---|
Completed |
NCT05422339 -
Efficacy of Gamification in Enhancing User Engagement
|
N/A | |
Active, not recruiting |
NCT06175559 -
Embedded Narrative in Interactive Game Design for Improving Medication Adherence of Schizophrenia
|
N/A | |
Completed |
NCT05644015 -
The Use of Escape Room Game in Nursing Students' Learning About Parenteral Drug Administration.
|
N/A | |
Recruiting |
NCT06451926 -
Educational Escape Room Game and Nursing Students
|
N/A | |
Recruiting |
NCT06402942 -
Gamified Occupational Therapy for Adolescents With Duchenne Muscular Dystrophy
|
N/A | |
Completed |
NCT05884489 -
Usability and Feasibility of the NutriQuest Application
|
N/A | |
Completed |
NCT03176251 -
Applying Gamification to Postgraduate Endoscopic Training
|
N/A | |
Recruiting |
NCT05725330 -
The Effect of Gamification on Patients With Type 2 Diabetes
|
N/A | |
Active, not recruiting |
NCT06344754 -
Gamification in Family Planning Education: Impact on University Students
|
N/A | |
Not yet recruiting |
NCT06468020 -
The Gather: Town Gaming Intervention for Depression Management
|
N/A | |
Not yet recruiting |
NCT06380374 -
Gamification in Disaster Nursing Education
|
N/A |