Clinical Trials Logo

Clinical Trial Details — Status: Not yet recruiting

Administrative data

NCT number NCT04467502
Other study ID # 2020_02
Secondary ID 2020-A02710-39
Status Not yet recruiting
Phase N/A
First received
Last updated
Start date January 2024
Est. completion date July 2026

Study information

Verified date January 2024
Source University Hospital, Lille
Contact Pierre TAQUET, PhD
Phone 0320445838
Email pierre.taquet@chru-lille.fr
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

Gambling disorder (GD) is recognized as an addictive disorder in the DSM-5. Craving is a core phenomenon in addiction that can lead to relapse in problem gambling for pathological gamblers. Exposure Therapy (ET) focuses on craving in addiction treatment. ET in Cognitive-Behavioral Therapy (CBT) is based on classical conditioning that addresses the association between contextual cues and the craving response. ET helps the patient to reduce craving when faced with cues triggering craving. ET includes in vivo exposure and imaginal exposure. The literature recommends being as close as possible to the context of addiction to facilitate the extinction of craving but in vivo ET is complicated to perform. For GD, in outpatient consultation, bringing a patient to a casino presents obstacles (e.g., time, human and financial cost, agreement with casino for therapy). The study will be to assess the effectiveness of Virtual Reality Exposure Therapy (VRET) in a virtual gambling environment. Various trials show that VRET is no more or less effective than classical ET in CBT but has other advantages for motivation to treatment. This research aims to compare efficacy between CBT with VRET and CBT with imaginal exposure for treatment of GD in a multicenter, randomized, controlled, non-inferiority clinical trial.


Description:

Main aim: Show, within patients seeking care for GD, that VRET integrated with CBT is non-inferior to imaginal ET integrated with CBT on GD symptom reduction at the end of 12 treatment sessions. Secondary objectives: 1. Show that VRET integrated with CBT is non-inferior to imaginal ET integrated with CBT on GD symptom reduction during the first 12 months post-treatment. 2. Compare the effect of the two therapeutic strategies on GD symptoms (measured by complementary assessments to that used in the main aim), at the end of treatment and during the first 12 months post-treatment. 3. Show the efficacy of VRET integrated with CBT compared to imaginal ET integrated with CBT on gambling behavior, craving, and gambling-related cognitions at the end of treatment and during the first 12 months post-treatment. 4. Show the efficacy of VRET integrated with CBT compared to imaginal ET integrated with CBT on the evolution of anxiety and depressive symptoms at the end of treatment and during the first 12 months post-treatment. 5. Compare the quality of the two therapeutic strategies at the end of treatment.


Recruitment information / eligibility

Status Not yet recruiting
Enrollment 124
Est. completion date July 2026
Est. primary completion date July 2026
Accepts healthy volunteers No
Gender All
Age group 18 Years and older
Eligibility Inclusion Criteria: - Seek treatment for GD within one of health care facilities participating in the research (first request for treatment and not patients already receiving treatment for gambling disorder in the care center). - Meet a current diagnosis of gambling disorder according to DSM-5 criteria and with a South Oaks Gambling Screen (SOGS) score = 5 - Meet a casino gambling behavior with a casino gambling frequency = 1 time every two months during the last 12 months - Have a sufficient understanding of French for therapy - Beneficiary of the French social security system - Give an informed consent to participate - Willing to comply with all study procedures and duration Exclusion Criteria: - Visual disturbance making impossible the use of virtual reality equipment (e.g. advanced retinal degeneration, central scotoma, age-related macular degeneration) - Pregnant woman - Minor or adult under guardianship, conservatorship, under judicial protection, persons deprived of their liberty - Balance disorder (e.g. cerebellar disorder, inner ear disorder) - Photosensitive epilepsy - Refusal to participate

Study Design


Related Conditions & MeSH terms


Intervention

Other:
cognitive-behavioral therapy for gambling disorder
6 sessions of cognitive-behavioral therapy for gambling disorder
imaginal exposure therapy focus on gambling cues
6 sessions of imaginal exposure therapy focus on gambling cues
virtual reality exposure therapy focus on gambling cues
6 sessions of virtual reality exposure therapy focus on gambling cues

Locations

Country Name City State
France CHU Amiens-Picardie Amiens
France CH Boulogne sur mer CSAPA Boulogne-sur-Mer
France CHU de Caen Caen
France Hôpital Fontan, CHU lille Lille
France Assoriation Cédragir Lomme CSAPA Lomme
France CH de l'arrondissement de Montreuil / CSAPA Montreuil sur Mer
France CHU Rouen Rouen
France CH de Saint Amand les Eaux Saint-Amand-les-Eaux
France CH Seclin Carvin CSAPA Seclin
France Association GREID ValenciennesCSAPA Valenciennes

Sponsors (2)

Lead Sponsor Collaborator
University Hospital, Lille Ministry of Health, France

Country where clinical trial is conducted

France, 

Outcome

Type Measure Description Time frame Safety issue
Primary Change in South Oaks Gambling Screen (SOGS) between baseline and end of treatment (12 sessions, 6 months) The SOGS is a 20-item instrument used to screen for pathological gambling. The SOGS is scored by summing the number of items endorsed out of 20 and a cut score of 5 or more indicates a probable pathological gambling. The score ranges from 0 to 20. at the end of treatment (an average of 6 months)
Secondary Change in South Oaks Gambling Screen (SOGS) between baseline and follow-up at 3, 6 and 12 months after the end of treatment The SOGS is a 20-item instrument used to screen for pathological gambling. The SOGS is scored by summing the number of items endorsed out of 20 and a cut score of 5 or more indicates a probable pathological gambling. The score ranges from 0 to 20. at baseline, and through study completion, an average of 18 months
Secondary Change in gambling disorder symptoms between baseline, end of treatment and follow-up assessed by the following criteria: number of DSM-5 criteria for GD Nine criteria for gambling disorder are described in DSM-5. The endorsement of 4-5 criteria means the presence of a mild gambling disorder, 6-7 criteria a moderate gambling disorder and 8-9 criteria a severe gambling disorder. The score ranges from 0 to 9 criteria. at baseline, and through study completion, an average of 18 months
Secondary Change in gambling disorder symptoms between baseline, end of treatment and follow-up assessed by the following criteria: Problem Gambling Severity Index (PGSI) The PGSI consists of nine items to assess level of risk for problem gambling. Cut-off scores are 1-2 for low-risk gamblers, 3-7 for moderate-risk gamblers and 8 or more for problem-gamblers. Non-problem gamblers correspond to 0. The score ranges from 0 to 27. at baseline, and through study completion, an average of 18 months
Secondary Change in gambling behavior assessed by gambling frequency during the last month at baseline, and through study completion, an average of 18 months
Secondary Change in gambling behavior assessed by amount of money spent in gambling during the last month at baseline, and through study completion, an average of 18 months
Secondary Change in gambling behavior assessed by time spent gambling during the last month at baseline, and through study completion, an average of 18 months
Secondary Change in frequency subscale of gambling Craving Experience Questionnaire (g-CEQ) The frequency subscale of gambling Craving Experience Questionnaire assesses the frequency of craving for gambling during the last week. This questionnaire consists of nine items. A high score means a high frequency of craving during the last week. The score ranges from 0 to 90. at baseline, and through study completion, an average of 18 months
Secondary Change in craving reactivity to gambling cues at baseline, and through study completion, an average of 18 months
Secondary Number of craving episodes using daily craving assessed by participants up to 6 months during the treatment
Secondary Cumulative duration of craving episodes using daily craving assessed by participants up to 6 months during the treatment
Secondary Change in gambling-related cognitions assessed by Gambling-Related Cognitions Scale (GRCS) The French version of the Gambling-Related Cognitions Scale consists of 23 items to assess various cognitions related to gambling. A high score means that gambling-related cognitions are typical cognitions of problem gamblers. The score ranges from 23 to 161. at baseline, and through study completion, an average of 18 months
Secondary Change in depressive symptoms assessed by Beck Depression Inventory short-form (BDI-SF) Beck Depression Inventory short-form consists of 13 items to assess depressive symptoms. A high score means a high level of depressive symptoms. The score ranges from 0 to 39. at baseline, and through study completion, an average of 18 months
Secondary Change in anxiety symptoms assessed by State-Trait Anxiety Inventory (STAI) State-Trait Anxiety Inventory consists of 20 items to assess state-anxiety and 20 items to assess trait-anxiety. A high score means a high level of anxiety symptoms. The score ranges from 20 to 80 both for state-anxiety and trait-anxiety. at baseline, and through study completion, an average of 18 months
Secondary Rate of patients who attended the 12 sessions (6 months) Quality of the two therapeutic strategies up to 6 months during the treatment
See also
  Status Clinical Trial Phase
Recruiting NCT03614884 - Effectiveness of an Online Integrated Treatment for Problem Gambling and Tobacco Smoking N/A
Completed NCT03946098 - ICBTG in Routine Care N/A
Completed NCT03725735 - Emotion Regulation Group Treatment for Gambling Disorder - a Pilot Trial N/A
Not yet recruiting NCT05331612 - Blended Treatment for Problem Gambling and Gambling Disorder Combining Group Sessions and Online Modules N/A
Completed NCT03145792 - Online Coping Skills Counseling for Problem Gambling and Trauma N/A
Not yet recruiting NCT03280966 - Effects of Intranasal Naloxone on Gambling Urges in Gambling Disorder Phase 2
Recruiting NCT02953899 - Contingency Management as an Adjunct Treatment for Rural and Remote Disordered Gamblers N/A
Recruiting NCT05686772 - Prospective Multicenter Cohort Study Evaluating the Incidence and Risk Factors for Problem Gambling Among Young Adults With First-episode Psychosis
Recruiting NCT03336879 - Repetitive Transcranial Magnetic Stimulation in Gambling Disorder N/A
Recruiting NCT05413564 - Impact of a Self-Exclusion Procedure Optimized by an Extension of the Suspension of Commercial Solicitations N/A
Recruiting NCT03669315 - Modulating Inhibitory Control Networks in Gambling Disorder With Theta Burst Stimulation Phase 3
Recruiting NCT05833503 - Integrative Couple Treatment for Gambling/Substance Use Disorder N/A
Completed NCT03477799 - The Effect of Transcranial Direct Current Stimulation on Decision Making and Cognitive Flexibility in Gambling Disorder Phase 3
Active, not recruiting NCT03497247 - Mindfulness-Based Cognitive-Behavioral Therapy for Gambling Disorder N/A
Recruiting NCT04646421 - Responsible Gambling Telephone Intervention to High-risk Gamblers by a State-owned Gambling Operator in Sweden.
Completed NCT03354702 - Physical Activity Pathological Gamblers N/A
Completed NCT03287583 - SBIRT Intervention for Gambling Behaviors N/A
Not yet recruiting NCT04158037 - Don't Go There: A Geospatial mHealth App for Gambling Disorder N/A
Not yet recruiting NCT06467422 - Effects of Transcranial Temporal Interference Stimulation on Risky Decision-making and Impulse Control in Gambling Disorder N/A
Not yet recruiting NCT04738773 - RCT for Gambling and Naltrexone, Using Use Eye-tracking Analysis to Predict Treatment Response Phase 2