Gambling Disorder Clinical Trial
Official title:
Don't Go There: A Geospatial mHealth App for Gambling Disorder
NCT number | NCT04158037 |
Other study ID # | 30494 |
Secondary ID | |
Status | Not yet recruiting |
Phase | N/A |
First received | |
Last updated | |
Start date | June 2024 |
Est. completion date | December 2025 |
The goal of this project is to develop and to test the efficacy of a novel mHealth app for gambling disorder. The app capitalizes on smartphones' global positioning software (GPS) that recognizes a user's location to within 15 feet. Users will receive an alert of this go near a gambling venue. The project will conduct a 12-week pilot randomized clinical trial to test the short-term efficacy of the app with gambling disorder individuals.
Status | Not yet recruiting |
Enrollment | 40 |
Est. completion date | December 2025 |
Est. primary completion date | December 2025 |
Accepts healthy volunteers | No |
Gender | All |
Age group | 18 Years and older |
Eligibility | Inclusion Criteria: - Currently meets DSM-5 criteria for gambling disorder - At least 4 non-online gambling episodes in past 60 days - Wagering at least $100 total over past 60 days - Willingness to accept random assignment - English speaking - Android phone user Exclusion Criteria: - Age <18 years old - Severely disruptive behavior - Serious uncontrolled psychiatric behavior that requires acute psychiatric care - Decline permission to collect zero permission data from smartphone. |
Country | Name | City | State |
---|---|---|---|
United States | Saint Louis University | Saint Louis | Missouri |
Lead Sponsor | Collaborator |
---|---|
St. Louis University | National Center for Responsible Gaming |
United States,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | App usage (feasibility) | Number of days the app is active on a user's smartphone. Days can range from 0 to 84. | From baseline to post-treatment (12 weeks) | |
Primary | Patient satisfaction with the gambling app | Investigator derived patient satisfaction self-report questionnaire. Five items, using a 7-point Likert scale from very dissatisfied (1) to very satisfied (7). Higher scores indicate a better outcome. | From baseline to post-treatment (12 weeks) | |
Secondary | Gambling behavior via Timeline Followback (Weinstock, Whelan, & Meyers, 2004) | Self-report gambling frequency and intensity as assessed by the Gambling Timeline Followback - a retrospective self-report calendar. Gambling frequency can range from 0 to 84; gambling intensity is measured in $ and time (hours). Dollars wagered can range from $0 to unlimited $. Time is measured in hours and can range from 0 to >1,000 hours. Higher scores indicate a worse outcome. | From baseline to post-treatment (12 weeks) | |
Secondary | Gambling-related harms (Browne et al., 2018) | Self-reported gambling harms as assessed by the 72-item Gambling-Related Harms Questionnaire (yes/no responses). Scores range from 0 to 72. Higher scores indicate a worse outcome. | From baseline to post-treatment (12 weeks) | |
Secondary | Quality of Life Inventory (Frisch et al., 1994). A self-reported quality of life measure assessing 17 domains of life for importance and satisfaction. | Self-report quality of life questionnaire. Participants rate 17 domains on importance (range not at all important [0] to extremely important [2]). The 17 domains are then rated on how satisfied the individual is regards to his or her life (-3 [very dissatisfied] to 3 [very dissatisfied]). A total score is then generated by summing the product of importance multiplied by satisfaction. Scores range from 0 to 102. Higher scores indicate a better outcome. | From baseline to post-treatment (12 weeks) |
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