Frail Elderly Clinical Trial
Official title:
The Effectiveness of an Exercise Program Using Video Games Associated With Conventional Physiotherapy in Physical Functioning in Frail Elderly Compared to Conventional Physiotherapy: Randomized Clinical Trial
Frailty is a highly prevalent condition, reaching approximately 7% to 30% of older adults
aged from 65 up to 80 years [2]. Although exercises seemed to be beneficial for the frail
elders, there is still insufficient evidence to indicate the appropriate modality, frequency
and intensity of physical exercises that were able to improve physical functioning in this
population [9]. The virtual reality (VR) using interactive games (exergames) have generated
broad scientific and clinical interest in recent years[10]. Studies indicate that older
adults can benefit from training with exergames in improving mobility [12, 13], lower limb
strength [14], cognition, particularly executive function [13], body balance [10, 15-18],
reaction time [12] and may contribute indirectly to prevent falls [10, 19, 20]. But, there is
still insufficient evidence to suggest that the use of exergames are superior even to other
types of intervention [21-23] or in combination with conventional physiotherapy [24] The
purpose of this study is to investigate the effectiveness of adding exercises using
interactive videogames (exergames) in improving physical functioning on frail and pre frail
older people when compared to conventional physiotherapy. A parallel randomized clinical with
a 6 month follow-up period will be conducted with 82 frail community dwelling older adults.
Participants randomized to the Experimental Group will be submitted to 30 minutes of
conventional physiotherapy and 20 minutes of therapy using interactive games Xbox 360 Video
Game and Entertainment Microsoft System with Kinect sensor.
The Control Group will receive 50 minutes of conventional physiotherapy. Both groups will
receive 50 minutes of intervention twice a week for 12 weeks. Primary outcomes will be
assessed by the Short Physical Performance Battery, the Usual walking speed test and Four
Step Square Test in the baseline, 3 and 6 months after that.
Frailty is considered a biological geriatric syndrome, characterized by a decreased
resistance to stresses and functional reserve due to the cumulative decline in multiple
physiological systems, with consequent increased state of vulnerability [2]. Negative health
related outcomes, such as disability, recurrent hospitalization, institutionalization, falls
and mortality [2-4] are associated with frailty, considered an emerging public health problem
[2, 5]. Physical exercise has been recommended as an intervention strategy for the prevention
and rehabilitation of the mobility-related outcome in the frail elderly whit positive impact
on functional capacity and performance [8].
A functional downward spiral characterized by an impairment of several functional domains,
such as strength, muscular endurance and motor-cognitive processes, ultimately leading to
restricted mobility and decreased physical activity level is commonly observed in frail older
people. Interventions that promote the integration of multisensory, cognitive and motor
skills can be able to motivate the older people to remain more active for longer periods,
despite their limitations. Exergames involve tasks in virtual environments that combine
physical and cognitive demands in an attractive and challenging way. The player is encouraged
to achieve goals and overcome limits during the game, providing immediate feedback in
relation to their performance. The game experience can create a greater sense of
self-efficacy and generate a more positive perception of personal skills, modulated by a
positive environment reinforcement, consequently increasing motivation and engagement. This
combination of greater sense of self-efficacy and greater motivation could provide a positive
and necessary influence for most older people to overcome their limitations and create new
lifestyle habits [25], decreasing disability. This study sought to investigate the
effectiveness of adding exercises using interactive videogames (exergames) in improving
physical functioning on frail and pre frail older people when compared to conventional
physiotherapy.
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