Food Preferences Clinical Trial
Official title:
The Effect of Gamification in an Online Grocery Store Experiment on Food Selection: a Randomized Controlled Trial
The overall objective of this research is to evaluate the impact of gamification on the diet quality of food choices made by American adults in an online grocery shopping experiment. Participants will shop for 12 food items from a grocery shopping list determined by the research team in a simulated online grocery store designed for this experiment. Each product has a nutritional quality score based on the Guiding Stars algorithm. The experiment tests the gamification of the nutritional quality score. Participants exposed to gamification see one to five crowns illustrating the nutritional quality of the food and a scoreboard indicating the total number of crowns from foods in the participant's shopping basket. Participants will be assigned to experimental conditions of gamification (game or no game) and a fictitious budget ($30 or $50). The investigators will test if the game and the budget affect the dietary quality of their final shopping baskets. The experiment is a 2x2 experimental design. The investigators hypothesize that the presence of gamification will change the dietary quality of participants' final shopping baskets. The investigators hypothesize that a higher budget will change the dietary quality of the final shopping basket. The investigators also hypothesize that the game and higher budget together will change the dietary quality of the final shopping basket.
Participants will be assigned to one of four experimental conditions: 1. Game=No and Budget = $30 2. Game=No and Budget = $50 3. Game=Yes and Budget = $30 4. Game=Yes and Budget = $50. Variables: 1. Game: Indicates exposure to the game (dummy variable) 2. Budget: Indicates exposure low ($30) or high ($50) budget constraint (dummy variable). 3. Total number of crowns: sum of the number of crowns associated with the 12 items included in participants' final shopping baskets (a continuous variable that ranges from 12 to 60). 4. Number of crowns: number of crowns associated with each of the 12 items included in participants' final shopping baskets separately (a continuous variable that ranges from 1 to 5). ;
Status | Clinical Trial | Phase | |
---|---|---|---|
Completed |
NCT03003923 -
Promoting Vegetable Intake in Preschool Aged Children
|
N/A | |
Completed |
NCT03113474 -
Profiling the Endocannabinoid Response to Hedonic Eating
|
N/A | |
Recruiting |
NCT04662606 -
Neurofunctional Correlates of Intentional Actions Towards Food Stimuli
|
N/A | |
Recruiting |
NCT06015490 -
The Impact of the Physiological Response to Sugar on Brain Activity and Behavior
|
N/A | |
Recruiting |
NCT05652842 -
Assessing the Impact of Rotational and Shift Work on Sleep, Activity, Energy Balance, and Food Choice in Adults
|
||
Completed |
NCT05079477 -
Online Study of the Effects of Sugary Drink Warning Labels on Consumption
|
N/A | |
Recruiting |
NCT05977348 -
Increasing Food Literacy in Preschoolers to Reduce Obesity Risk
|
N/A | |
Completed |
NCT04544332 -
The GAIN Study: Understanding What Helps Children Learn to Like and Eat New Foods
|
||
Completed |
NCT04497974 -
Sweet Tooth: Nature or Nurture? Role of Long-term Dietary Sweetness Exposure on Sweetness Preferences
|
N/A | |
Completed |
NCT03400566 -
Effects of Experiential Learning on Vegetable Intake in Preschool Children
|
N/A | |
Active, not recruiting |
NCT04262102 -
The Dastatuz Project
|
N/A | |
Completed |
NCT05592340 -
Restaurant Menu Carbon Footprint Labeling
|
N/A | |
Recruiting |
NCT02005003 -
Cognitive and Metabolic Effects of a Probiotic Supplement
|
N/A | |
Completed |
NCT05432271 -
Online Food and Beverage Labels and Vending Machine Selections
|
N/A | |
Active, not recruiting |
NCT04788836 -
How Altered Gut-Brain-Axis Influences Food Choices: Part 2 (BrainFood)
|
||
Completed |
NCT05175391 -
Improving Protein Intake in Older Adults
|
N/A | |
Not yet recruiting |
NCT06324630 -
Implementation of Innovative Food Prescription Programs in Older Adults
|
N/A | |
Recruiting |
NCT02931812 -
Feeding Behavior and Taste Sensitivity Before and After Liver or Renal Transplantation
|
||
Completed |
NCT02457234 -
Influence of Cultural Immersion on Willingness to Try Fruits and Vegetables Among Children in Guam: the Traditions Study
|
N/A | |
Recruiting |
NCT06432517 -
Sources and Mechanisms of Energy Compensation
|
N/A |