Clinical Trials Logo

Clinical Trial Summary

Aims: - The first aim was to replicate the pre-exposure effect. This was done by assessing the effect of exposing participants to a puzzle game with real foods compared to real nonfoods on food intake. - The second aim was to investigate the potential of VR for eliciting the pre-exposure effect. This was done by comparing the effect of a VR puzzle game with foods to a VR puzzle game with nonfoods on food intake. - The third aim was to assess the effect of branding in VR on brand responses and the role of emotional responses herein. This was done by comparing a branded virtual puzzle game with foods with a (non-branded) virtual puzzle game with foods. Study design: a randomized 2 (game: real vs virtual) x 2 (product: food vs non-food) between-subjects design lab experiment, the effectiveness of pre-exposure to food in a VR game is tested. A fifth condition was added ("VR x branded food") in order to examine brand effects.


Clinical Trial Description

Aim: Every day, people are exposed to a wide variety of tasty foods, which is thought to be the leading cause of overeating. However, subsequent intake is believed to decrease when individuals engage with foods outside an eating context in an unrelated task-this is called the pre-exposure effect. Thus far, this effect has only been found when tempting foods are physically present. The current study aims to examine whether the effect also occurs when hyper-realistic food is present in VR. Virtual reality (VR) provides the ultimate level of immersion, creating a sense of physical presence in the three-dimensional virtual environment. Therefore, VR has a major potential for implementation of the pre-exposure effect in an intervention and to assess the underlying psychological mechanisms. The level of immersion is also thought to increase the effects of brand exposure. Here, a VR game was developed with realistic virtual foods and it was assessed in the lab whether interaction with virtual foods decreases subsequent food intake similarly as real foods do. In addition the effects of brand exposure in VR on brand-relevant outcomes were assessed. Aims: - The first aim was to replicate the pre-exposure effect. This was done by assessing the effect of exposing participants to a puzzle game with real foods compared to real nonfoods on food intake. - The second aim was to investigate the potential of VR for eliciting the pre-exposure effect. This was done by comparing the effect of a VR puzzle game with foods to a VR puzzle game with nonfoods on food intake. - The third aim was to assess the effect of branding in VR on brand responses and the role of emotional responses herein. This was done by comparing a branded virtual puzzle game with foods with a (non-branded) virtual puzzle game with foods. Study design: In a randomized 2 (game: real vs virtual) x 2 (product: food vs non-food) between-subjects design lab experiment, the effectiveness of pre-exposure to food in a VR game is tested. A fifth condition was added ("VR x branded food") in order to examine brand effects. ;


Study Design


Related Conditions & MeSH terms


NCT number NCT05169996
Study type Interventional
Source Tilburg University
Contact
Status Completed
Phase N/A
Start date May 9, 2018
Completion date September 26, 2018

See also
  Status Clinical Trial Phase
Completed NCT04219189 - The Acute Effect of Vaping on Food Intake N/A
Terminated NCT01021176 - Evaluate a Medication on How Hunger and Appetite Are Influenced by Smell Phase 1
Active, not recruiting NCT05457439 - Sustainable-psycho-nutritional Intervention Program and Its Effects on Health Outcomes and the Environment N/A
Active, not recruiting NCT04148560 - Free-living Validation of the RFPM in Adolescents N/A
Completed NCT05144919 - Biodiversity in the Diet in Vietnam N/A
Completed NCT02272166 - Effects of Propofol on Early Recovery of Hunger After Surgery Phase 4
Completed NCT05534152 - Effect of Sumac on Appetite and Food Intake N/A
Completed NCT03128684 - The Effects of Lentil-containing Food Products on Satiety and Food Intake N/A
Completed NCT03581955 - Identification of New Biomarkers of Banana and Tomato Intake N/A
Completed NCT02973815 - New Ulm at HOME (Healthy Offerings Via the Mealtime Environment), NU-HOME N/A
Not yet recruiting NCT05671003 - Oral Processing and Appetite in Older Adults
Completed NCT03207607 - Mid-morning Gel Snacks on Subjective Appetite, Glycemic and Insulin Responses, and Food Intake N/A
Completed NCT02048774 - Leader Partner Interactions N/A
Completed NCT04150510 - Assessment of Smoking, Vaping, and Alcohol Consumption Behavior
Completed NCT05067036 - Physical Activity, Appetite and Food Intake in Older Adults (PHYSISAT)
Completed NCT02626988 - The Role of Agricultural Biodiversity in The Diet: a Vietnamese Study N/A
Completed NCT01666561 - The Effect of Oat Based Breakfast Cereals on Satiety and Food Intake. N/A
Completed NCT01666574 - The Effect of Oat Based Breakfast Cereals on Satiety and Food Intake N/A
Terminated NCT03354260 - Optimization of Oral Diet in Critically Ill Patients N/A