Clinical Trial Details
— Status: Active, not recruiting
Administrative data
NCT number |
NCT06279702 |
Other study ID # |
OCalisir |
Secondary ID |
|
Status |
Active, not recruiting |
Phase |
N/A
|
First received |
|
Last updated |
|
Start date |
July 19, 2023 |
Est. completion date |
July 19, 2025 |
Study information
Verified date |
February 2024 |
Source |
TC Erciyes University |
Contact |
n/a |
Is FDA regulated |
No |
Health authority |
|
Study type |
Interventional
|
Clinical Trial Summary
The aim of the study is to determine the effect of first aid training for injuries given to
secondary school students through serious game simulation and comic books on knowledge,
skills and motivation.
Hypotheses:
H1: First aid training given through simulation applications affects the level of knowledge.
H2: First aid training given through simulation applications affects the skill level.
H3: First aid training given with simulation application affects motivation.
H4: First aid training given with comics affects the level of knowledge.
H5: First aid training given with comic books affects the skill level.
H6: First aid training given with comics affects motivation.
METHOD: The research will be conducted as a randomized controlled experimental study with a
pre-test-post-test design with children studying in the 5th and 6th grades of schools in the
central district of Aksaray. One group will be given first aid training for injuries prepared
with serious games, the other group will be given first aid training for injuries prepared
with comic books. No intervention will be made to the control group. Serious game scenario
software prepared based on the literature will be integrated into the computer. Appropriate
statistics will be made after the research by applying the prepared data collection tools.
With this research, the gap in the literature will be filled, children's first aid knowledge
and skills in injuries will be increased, and school health nurses will be provided with
up-to-date teaching material.
Description:
Accidents are one of the leading causes of death in children and adults and threaten health
on a global scale. Exposure is especially high during childhood. Lost human resources due to
premature deaths and large health care costs due to disabled individuals impose a serious
burden on countries. This burden puts the growth rate, welfare, and productivity of countries
at risk. First aid is provided throughout the country to prevent the development of such
risks.
The practices must be carried out actively. The long-term impact of first aid interventions
based on knowledge and skills is proportional to the training provided. For training to be
effective and permanent, it may be more effective to use materials/methods brought by
developing technology. It is thought that first aid training given through serious game
simulation will also be effective. These serious games, accessed via computers, will provide
students with plenty of experience with both ease of use and repetitive practice. It is known
that emergencies requiring first aid can cause panic. Being calm when responding to an
injured person can only be improved through experience. A realistic virtual environment
designed with serious games can be effective in gaining experience. The designed serious game
simulation teaching material can be applied in all schools across the country. First aid can
also be prepared for all issues other than injuries. Thus, a teaching material that can
affect large audiences will be developed.
The research will be conducted as a randomized controlled experimental study with a pre-test
post-test design.
The research will be conducted with children studying in the 5th and 6th grades of schools in
the central district of Aksaray, affiliated with the Ministry of National Education (MEB) of
the Republic of Turkey.
The population of the research consists of 21,343 (public + private) children studying in
primary (secondary) institutions in Aksaray. Of these students, 5440 students are in the 5th
grade and 5277 students are in the 6th grade.
In the research, with statistical support, the sample size was used using G*Power 3.1.9.7,
the power of the study was calculated as 95% confidence level, the effect size was 0.25, the
alpha value was 0.05, and the sample number was 54 (simulation group 18, comic book group 18,
control group 18) students.