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Clinical Trial Details — Status: Recruiting

Administrative data

NCT number NCT04550065
Other study ID # UW 20-353
Secondary ID
Status Recruiting
Phase N/A
First received
Last updated
Start date September 1, 2020
Est. completion date December 2022

Study information

Verified date November 2021
Source The University of Hong Kong
Contact Agnes Y Lai, PhD
Phone 39176779
Email agneslai@hku.hk
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

Advances in information communication technologies (ICT) allow for ICT-assisted health promotion to become more common. Integrating ICT in health promotion has been suggested to offer many advantages compared to traditional approaches to promote family well-being. Research has also shown the positive effects of game-based approaches in enhancing health promotion interventions, especially with children. We will develop and assess a digital family game with theme-based mini-games to enhance family communication and well-being.


Description:

With growing emphasis on the development and maintenance of healthy lifestyles, the family role has increasing importance. A family-based health promotion strategy can be instrumental in helping disseminate and reinforce knowledge and behaviours on family well-being and better equip families to protect themselves and promote family well-being amidst the pandemic. This study aims to use a game-based approach to enhance knowledge and behaviours on family well-being. We will conduct quantitative and qualitative evaluation. The findings would provide preliminary evidence of the feasibility and effectiveness of such an approach in a family-based context. It would also guide the direction for future health education and awareness trials and related projects and campaigns for health promotion efforts and to help improve family well-being in the Hong Kong community and elsewhere.


Recruitment information / eligibility

Status Recruiting
Enrollment 100
Est. completion date December 2022
Est. primary completion date December 2022
Accepts healthy volunteers Accepts Healthy Volunteers
Gender All
Age group 18 Years to 100 Years
Eligibility Inclusion Criteria: - Chinese-speaking; - Individuals aged 18 years and above; - Able to understand and play the game. Exclusion Criteria: - Individuals who cannot meet the inclusion criteria.

Study Design


Related Conditions & MeSH terms


Intervention

Behavioral:
Digital game
A digital family game with theme-based mini games (epidemic prevention, exercise, diet, communication and parenting)

Locations

Country Name City State
Hong Kong Hong Kong community Hong Kong

Sponsors (1)

Lead Sponsor Collaborator
The University of Hong Kong

Country where clinical trial is conducted

Hong Kong, 

References & Publications (3)

Ameryoun A, Sanaeinasab H, Saffari M, Koenig HG. Impact of Game-Based Health Promotion Programs on Body Mass Index in Overweight/Obese Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Child Obes. 2018 Feb/Mar;14(2):67-80. doi: 10.1089/chi.2017.0250. Epub 2017 Nov 29. — View Citation

Chagas CMDS, Pontes E Silva TB, Reffatti LM, Botelho RBA, Toral N. Rango Cards, a digital game designed to promote a healthy diet: a randomized study protocol. BMC Public Health. 2018 Jul 24;18(1):910. doi: 10.1186/s12889-018-5848-0. — View Citation

Edwards EA, Lumsden J, Rivas C, Steed L, Edwards LA, Thiyagarajan A, Sohanpal R, Caton H, Griffiths CJ, Munafò MR, Taylor S, Walton RT. Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps. BMJ Open. 2016 Oct 4;6(10):e012447. doi: 10.1136/bmjopen-2016-012447. Review. — View Citation

Outcome

Type Measure Description Time frame Safety issue
Primary Perceived improved family well-being Change assessed by a validated one-item Family Happiness scale (score from 0 to 10, higher scores indicate more family happiness). Baseline and one month
Secondary Perceived improved family communication Change assessed by a one-item family communication scale (score from 0 to 10, higher scores indicate better family communication). Baseline and one month
Secondary Perceived improved family health Change assessed by a one-item family health scale (score from 0 to 10, higher scores indicate better family health). Baseline and one month
Secondary Family well-being knowledge and behaviors Change assessed by outcome-based questions (scores from 0 to 10, higher scores indicate better knowledge and behaviors) Baseline and one month
Secondary Practice of sharing family well-being knowledge Assessed by outcome-based questions with categorical choices One month
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