Clinical Trial Details
— Status: Suspended
Administrative data
NCT number |
NCT03651297 |
Other study ID # |
IRB-FY2018-324 |
Secondary ID |
|
Status |
Suspended |
Phase |
N/A
|
First received |
|
Last updated |
|
Start date |
November 20, 2018 |
Est. completion date |
June 30, 2023 |
Study information
Verified date |
July 2021 |
Source |
Cleveland State University |
Contact |
n/a |
Is FDA regulated |
No |
Health authority |
|
Study type |
Interventional
|
Clinical Trial Summary
Fall risk increases with age and the fear of falling can significantly impact activity,
mobility and future fall risk. Exercise designed specifically to help balance is effective at
improving balance and postural control for mobility, gait, and other daily activities. The
individual purposes of this research are to (1) effectively use a prototype of an
instrumented and actuated harness and support system, (2) demonstrate that this system can be
used as designed during induced falls (reactive) and in place gaming (proactive) balance
training protocols with the ability to modulate parameters as designed, measurements of
harness system are accurate, and resultant output of the system matches intended parameters,
and (3) demonstrate that the use of this system can allow provision of and study of varied
balance training protocols, including: the measurements of the system, feedback of the system
to participants, and the impact of the support parameters of the harness system on the task
execution, learning and transfer.
Two separate groups of 20 participants (40 total participants) will be studied. The first
group will include 20 individuals between the ages of 18 to 40 years old with no history of
falls or fear of falling. The first group will complete two sessions of harnessed video
gaming balance training. The second group will include older adults over the age of 55 with
self-reported falls or the fear of falling. The second group of older adults will complete
two sessions of a reactive (slip) training protocol. For both groups, the first session
participants will be randomly assigned to use either a standard fall-arrest harness or the
new BWS harness system. At the second session, they will switch the harness used. The
protocol will involve slips or gaming based balance training, initially of low intensity and
then advanced by algorithm based on their response to the trial just prior. This will allow
comparison of postural control, perturbation responses, motor learning, and confidence with
the system between the two harness types.
Description:
Fall risk increases with age and the fear of falling can significantly impact activity,
mobility and future fall risk. Exercise designed specifically to help balance is effective at
improving balance and postural control for mobility, gait, and other daily activities.
Balance training for fall prevention can be proactive or reactive. Proactive balance training
is the practice of anticipatory and self-initiated movement. Reactive training, on the other
hand, involves responses to unexpected movements that cause a loss of balance. Safety harness
systems are used for reactive balance protocols to prevent actual falls. They may also be
used in intense proactive protocols for more vulnerable, frail, or fearful participants. In
therapeutic settings, harnesses for gait and mobility training are either body weight
supporting (BWS) or fall-arresting.
The investigators have designed and built a harness system that allows better control of more
of the support parameters than much more expensive, commercially available, and BWS systems.
This harness system better controls aspects such as: limiting fall distance, modulation of
how the support responds to descents, assist to return to stand, and recording of all body
movements. This will allow the investigation of questions about the impact of harness systems
on learning and performance of postural control and effective use of harnesses in balance
training.
The investigators have done extensive work with the Xbox system using Kinect, having designed
a protocol and progression of games and surfaces that provides high intensity proactive
balance training using Kinect. The investigators also train reactive balance through the use
of a custom made platform called the Slip Trainer (MASS Rehab, Dayton, OH), along with a fall
arresting harness and load measuring device. This allows the administration of repeated slip
perturbations of a consistent and known intensity safely and efficiently.
Questions that still need to be answered include: Will patients challenge themselves more or
engage in more intense activities with a harness? Does the support provided by a harness
impact or interfere with the motor learning of the balance tasks? Could balance task learning
be more effective with some degree of support vs. just a fall-arresting "backup" as is
theorized with treadmill gait training? If so, what types and parameters are most effective?
Would this type of support allow more intense training to be extended to people who are less
mobile, more vulnerable or frail or more fearful, those who would not be able to participate
in effective balance training otherwise?
This study will answer initial questions about the effectiveness and acceptance of the
harness system by older adults in a reactive and by younger adults in a proactive protocol,
and will provide pilot data for larger, external grants to investigate the broader questions
among a much larger group of people. The larger impact will be translating the technology and
understanding its impact clinically, allowing much greater intensity and more effective
balance training for at risk populations.
The investigators propose to build a harness system in which the support within a single
plane can be finely controlled and measured. This harness will have the following
capabilities: limit height/fall to a pre-set vertical limit with ability to modulate the fall
arrest kinematics, dynamic partial body weight support - to remain constant with center of
mass (COM) movements, modulate by pre-set thresholds how the support responds to descent,
assist to return to stand - with preset thresholds and levels of assist,
monitor/measure/record: vertical and horizontal components of body COM movements, and provide
feedback to users re: the support of being provided or re: other parameters, potentially in
various modes (haptic, visual, auditory).
The individual purposes of this research are to (1) effectively use a prototype of an
instrumented and actuated harness and support system, (2) demonstrate that this system can be
used as designed during induced falls (reactive) and in place gaming (proactive) balance
training protocols with the ability to modulate parameters as designed, measurements of
harness system are accurate, and resultant output of the system matches intended parameters,
and (3) demonstrate that the use of this system can allow provision of and study of varied
balance training protocols, including: the measurements of the system, feedback of the system
to participants, and the impact of the support parameters of the harness system on the task
execution, learning and transfer.
Two separate groups of 20 participants (40 total participants) will be studied. Participants
will be recruited from students, faculty and staff, as well as community members known to the
investigator following the procedure outlined below. The first group will include 20
individuals between the ages of 18 to 40 years old with no history of falls or fear of
falling. The first group will complete two sessions of harnessed video gaming balance
training. The second group will include older adults over the age of 55 with self-reported
falls or the fear of falling. The second group of older adults will complete two sessions of
a reactive (slip) training protocol. For both groups, the first session participants will be
randomly assigned to use a standard fall-arrest harness or the new BWS harness system. BWS
harness can be set to support a predetermined portion of the person's body weight and
maintain that support throughout the session. At the second session, they will switch the
harness used. The protocol will involve balance training, advanced by algorithm, based on the
participant's response to the trial just prior. This will allow comparison of postural
control, perturbation responses, motor learning, and confidence with the system between the
two harness types.