View clinical trials related to Eye Strain.
Filter by:This is a phase IV clinical study to demonstrate the non-inferiority of Manzanilla Sophia® compared to Meticel Ofteno® 0.5% in providing restful sensation to the eyes. This will be evaluated by measuring the incidence of unexpected adverse events related to the interventions, the incidence of conjunctival hyperemia and the incidence of sensation of comfort with the application, when applied by the Principal Investigator (PI).
To evaluate the performance of Total 30® (lehfilcon A) contact lenses in patients using digital devices for greater than 8 hours per day 5 days per week based on subjective reported data.
The aims of this study were to perform cultural adaptation of the DESQ and provide information regarding the factor structure, reliability and validity of the instrument in Turkish speaking adults.
Evaluate the improvement of regulation of skin and blood index composition after consumption of Omegia® Softgel
Computer vision syndrome characterized as a complex of eye and vision problem related with activities which increase stress for close to vision. It includes a group of visual symptoms which occur from the extended viewing of the digital screen, when the demands of the task exceed the abilities of the viewer. Computer vision syndrome is an umbrella term that envelops many eye and environment-related problem that happen when the viewing need of the task increase the visual capability of the computer user which cause inefficacy to focus appropriately on computer images. Computer vision syndrome is also known as Digital Eye Strain.
The purpose of this study is to evaluate the potential for supplementation with black currant to support eye health among otherwise healthy adult women who spend 6+ hours per day using digital screens.
The aim of the present study is to value the effectiveness of an Eye-Cervical Re-education Program (ECRP) to decrease pain and increase mobility in the cervical area compared to a Combined Physiotherapy Protocol (CPP) in patients with chronic neck pain symptoms.
Children in the United States watch an average of twenty-eight hours of television and play around thirteen hours of video games per week. The objective of this experiment was to see if a specific eye exercises could strengthen the eye muscles and improve the peripheral vision range of children and adults.
The proposed study aims to test if Gunnar computer glasses provide any advantages, in comparison to no glasses, on the following aspects in computer-related office work: - Any enhancement on visual performance of basic visual function, including visual acuity, contrast sensitivity, color discrimination, etc. - Any enhancement on visual performance of typical office work, including reading, word-spelling check, number searching, or target identification. - Any benefit in objective viewing comfort measured with viewing distance, blink frequency, post-viewing pupil size. - Any benefit in subjective viewing comfort reflected on the questionnaire of viewing symptom survey. - Any benefit in viewing comfort and visual performance with increased environmental ventilation or under strong glare. - Any benefit in life quality from daily wearing (e.g., better comfort or sleep quality).
Correlating the accuracy of a refraction done over telemedicine to that of a standard refraction, with a study hypothesis that the results will be equivalent.