Education Clinical Trial
Official title:
To Identify if Mixed Reality Can Produce a Realistic and Adaptable Community Environment for Simulation Compared to Traditional Simulation Techniques.
The scope of this project is to identify if mixed reality (MR) can support simulating the complexities of differing community environments compared to traditional physical structure simulated environments. Concurrent with this, the aim is to establish if mixed reality can produce a safe learning and reflective environment for community staff to develop their skills. This could potentially improve patient outcome and support healthcare teams to deliver safe effective care. Evidence suggests that simulation based learning improves confidence; although there is limited research available that combines simulation based learning and mixed reality. As mixed reality could provide high fidelity simulations, it is an area which requires much needed research.
The scope of this project is to identify if mixed reality (MR) can support simulating the
complexities of differing community environments compared to traditional physical structure
simulated environments. Concurrent with this, the aim is to establish if mixed reality can
produce a safe learning and reflective environment for community staff to develop their
skills. This could potentially improve patient outcome and support healthcare teams to
deliver safe effective care. Simulation is a technique for practice and learning to replace
and amplify real experiences with guided ones, and are often immersive in nature. Simulation
is a safe, learning environment, that encourages participants to reflect on the situation.
Mixed reality is the merging of real and virtual worlds to produce new environment and
visualisation where physical and digital objects can co-exist and interact in real time.
For sustainability of the health and social care sector, the long term aim is to facilitate
people's healthcare needs in the community. Such increased community services will require
staff with holistic skills to work as independent practitioners. Simulation in the acute
setting is currently provided by the simulation team in the Trust's dedicated simulation
suite, and through in-situ simulations within individual departments. The scenarios for these
simulations can be created due to the repetitive and clinical nature of the environments
required. Since becoming an integrated care organisation, the need to provide simulation
based learning to all staff, including those who are out in community settings has arisen. In
order to create a realistic learning environment for community based staff, there is a need
to recreate an individual's home, accounting for all of the different environments the
investigator's patients live in, such as a small residence with tight spaces, differing
levels of cleanliness and the addition of pets, which is very difficult using traditional
simulation methods. The need to develop an innovative way of delivering community based
simulation is therefore important, to allow all staff access to valuable simulation based
learning while providing a safe and supportive environment to practice both technical and
non-technical skills.
The investigator proposes to run two simulations per week resulting in undertaking a total of
34 simulations. One of these will be using traditional methods of simulation, and the other
will be using mixed reality. Using traditional methods, physical items will be used to
recreate the community environment. It can be costly, time consuming and difficult to achieve
the desired environment. Mixed reality provides the option of quickly immersing participants
into different environments,allowing participants to experience all of the features. This
makes it a very useful to method to compare to traditional methods of simulation, as the
outcomes could be potentially be more realistic. The investigator will use questionnaires to
get feedback from participants, both before, and after they have taken part in the
simulation. This feedback will be used to determine if participants feel more confident and
competent from traditional methods of simulation or mixed reality based simulation. It will
also assess which environment they feel creates a more realistic environment to learn in.
Qualitative data will be collected by those participants who choose to take part in a
semi-structured interview. Alongside collecting data from participants the simulation
technicians will also be asked via a face to face approach to attend a semi-structured
interview regarding the feasibility and adaptable of both simulations. This is voluntary. As
although participants feedback is important it is also essential that the technician feedback
is included as they will be the ones that have to assist with running the simulations. The
semi-structured interviews will be undertaken similar to participants semi-structured
interviews, with written consent forms, recording of interview and confidentiality. However
the questions will be different. They will be given a participant information sheet when they
are approached. Evidence suggests that simulation based learning improves confidence;
although there is limited research available that combines simulation based learning and
mixed reality. As mixed reality could provide high fidelity simulations, it is an area which
requires much needed research.
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