Education Clinical Trial
Official title:
Validity Assessment of the "LabForGames Warning" Serious Game
Verified date | November 2018 |
Source | Université Paris-Sud |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Observational |
The use of simulation in medical education has been associated with positive results in the
acquisition of knowledge, skills, behaviors and patient outcome. Serious games are useful
educational tools since they allow both theory and practice training for an important number
of learners, simultaneously. However, few studies have evaluated the validity and
effectiveness of serious games.
Our simulation unit (LabForSIMS- Faculté de Médecine Paris-Sud, France) has developed a
serious game named "LabForGames Warning" for nursing students with the following learning
objectives: to recognize and to address the degradation of a patient's clinical condition and
to work on the issue of inter-professional communication. The aim of the present study is to
determine content and construct validities of the "LabForGames Warning" serious game before
its use as a healthcare professional training tool.
Status | Completed |
Enrollment | 71 |
Est. completion date | September 30, 2017 |
Est. primary completion date | September 30, 2017 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 18 Years and older |
Eligibility |
Inclusion Criteria: - Nursing students or nurses with < 2 years experience or intensive nurses (with = 4 years experience post graduate) - and having agreed to participate Exclusion Criteria: - Subjects incapable of giving consent: incapacitated (subjects under guardianship), minors (< 18 years) - Refusal to participate in to the study Refusal to sign in the confidentiality clause |
Country | Name | City | State |
---|---|---|---|
France | Faculté de médecine Paris Sud | Le Kremlin-Bicêtre |
Lead Sponsor | Collaborator |
---|---|
Université Paris-Sud |
France,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | The score (/100) of each case of the serious game | The score (/100) of each case of the serious game will be reported in order to assess whether the difference of the measures is related to the difference of skills between the three groups (Evaluation of the construct validity). An auto-evaluation of clinical reasoning will also be recorded. | 60 min | |
Primary | the duration (min) of each case of the serious game | The duration (min) of each case of the serious game will be reported in order to assess whether the difference of the measures is related to the difference of skills between the three groups (Evaluation of the construct validity). | 60 min | |
Secondary | The content and parameters of the serious game | For content validity, the content and parameters of the serious game will be tested by the nurses = 4 years experienced (Ten-point Likert scale) | 30 min | |
Secondary | Learners' satisfaction | For face validity, the learners' satisfaction and the resemblance between the virtual game and the real life clinical practice will be evaluated in the three groups (Ten-point Likert scale). | 5 min | |
Secondary | The resemblance between the virtual game and the real life clinical practice | For content validity, the resemblance between the virtual game and the real life clinical practice will be evaluated in the three groups (Ten-point Likert scale). | 25 min |
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