Education Clinical Trial
Official title:
Validity Assessment of the "LabForGames Warning" Serious Game
The use of simulation in medical education has been associated with positive results in the
acquisition of knowledge, skills, behaviors and patient outcome. Serious games are useful
educational tools since they allow both theory and practice training for an important number
of learners, simultaneously. However, few studies have evaluated the validity and
effectiveness of serious games.
Our simulation unit (LabForSIMS- Faculté de Médecine Paris-Sud, France) has developed a
serious game named "LabForGames Warning" for nursing students with the following learning
objectives: to recognize and to address the degradation of a patient's clinical condition and
to work on the issue of inter-professional communication. The aim of the present study is to
determine content and construct validities of the "LabForGames Warning" serious game before
its use as a healthcare professional training tool.
This observational single-center open study will be conducted in the simulation center of the
Paris-Sud medical school (LabForSIMS). After written consent, the study population (nurses
and nursing students) will attend a three hours simulation session with the "LabForGames
Warning" serious game and will be divided into three groups :
- Nursing students
- New Nurses: Nurses with < 2 years experience
- Expert Nurses: Intensive nurses, with ≥ 4 years experience post graduate.
During three hours, each learner will play with the three different cases of the "LabForGames
Warning" serious game then an auto-evaluation will be recorded.
The primary outcome measure was the evaluation of the construct validity:
The score (/100) and the duration (min) of each case of the serious game will be reported in
order to assess whether the difference of the measures is related to the difference of skills
between the three groups. An auto-evaluation of clinical reasoning will also be recorded.
The secondary outcome measure was the evaluation of content and face validities. For content
validity, the content and parameters will be tested by the nurses ≥ 4 years experienced
(Ten-point Likert scale) For face validity, the students' satisfaction and the resemblance
between the virtual game and the real life clinical practice will be evaluated in the three
groups (Ten-point Likert scale).
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