Clinical Trial Details
— Status: Completed
Administrative data
NCT number |
NCT04402034 |
Other study ID # |
03851012.7.0000.5390 |
Secondary ID |
|
Status |
Completed |
Phase |
N/A
|
First received |
|
Last updated |
|
Start date |
May 15, 2020 |
Est. completion date |
October 21, 2020 |
Study information
Verified date |
October 2020 |
Source |
University of Sao Paulo |
Contact |
n/a |
Is FDA regulated |
No |
Health authority |
|
Study type |
Interventional
|
Clinical Trial Summary
This is a cross-sectional study, that is going to be conducted during the quarantine, period
established by the state of São Paulo to reduce the transmission of COVID-19, between March
24 2020 and May 31 2020. Thus, the differential of this study is to use 100%
telerehabilitation, in which the rehabilitation team and participants only had telephone
contact, communication application (WhatsApp) and software interaction. 40 participants will
be included. Potential and interested volunteers will be assessed by a detailed screening
using the eligibility criteria and attended an initial selection for enrolment in the study.
It wiil be used a platform called MoveHero, available for free use in
https://movehero.com.br/. The individual needs access the internet, and once he gets online,
he had to create his own account, inserting his name, email and creating a password.
Considering that the platform presents different levels of difficulty, after the participant
is connected to the platform, the researcher directed the participant to the protocol bespoke
for each participant, playing 3 rounds of the game for 5 minutes each (total of 15 minutes).
During the intervention, it will be applied BORG scale in order to assess their perceived
effort.
Description:
Instrument In this study, it will be used a platform called MoveHero, available for free use
in https://movehero.com.br/. The individual needs access the internet, and once he gets
online, he had to create his own account, inserting his name, email and creating a password.
Considering that the platform presents different levels of difficulty, after the participant
is connected to the platform, the researcher directed the participant to the protocol
specially developed for cerebral palsy. MoveHero is considerate a timing coincident task and
present several spheres falling down on the computer screen, with a musical rhythm to
increase engagement. Thus, the participants will be positioned in front of a computer and
when the game started the webcam captures the participant movements and a representation of
the players appears on the computer screen as an avatar. The game goals are to intercept all
falling spheres using upper limb wave movements in the exact moment the spheres reached their
specific target in the bottom of computer screen. The game presented four columns with fixed
targets in parallel allocated in two height levels (e.g. two on the left - targets A and B;
two on the right - targets C and D). The game provides hit and miss feedback - if the
individual reaches the spheres correctly, the game presented a feedback with the spheres
changing the color for green (hit information). On the other hand, if the participant do not
touch the spheres properly, the spheres changing the color for red and the letter X appears
inside the target (miss information).
Software score During the game match (each game match lasts for 5 minutes) the participant
can follow the score determined by the number of spheres hit (i.e. the information from each
sphere hit appears in the bottom left side of the screen all the time) and at the end of each
game match the participant had feedback with their total score (when the game match finished
a total score appears in the middle of the computer screen). The game features 10 different
and progressive phases of difficulty, considering the number of balls falling. In this study,
all participants will start at the easiest phase (phase 1) and according to their own score,
the researcher should move forward to a more difficult phase. The progression in the phase
was established by the table below. Thus, each participant presents an individual
progression, considering their performance.
Assessments
To characterize the participants it will be used some scales that characterize each disease
and can be applied such as Pediatric Evaluation of Disability Inventory (PEDI) for children
and Quality of Life and specific scales for adults. As well as sociodemographic Information:
some questions will be asked, such as age, sex, income to understand the studied population.
To analyse the outcome Measures will be used: 1) Brunel Mood Scale (BRUMS) measures six
identifiable affective states (Tension, Depression, Anger, Vigor, Fatigue, and Confusion)
through a 24-item self-report inventory, with respondents rating a list of adjectives on a
5-point Likert scale ranging from 0 (not at all) to 4 (extremely), based on subjective
feelings. The instructions refer to how participants have been feeling in the past week,
including today. 2) BORG scale: is Rating of Perceived Exertion used to measure the
subjective intensity of effort. It is based on the sensations felt during exercise, such as
muscle fatigue, increased heart rate and increased breathing. 3) System Usability Scale
(SUS), was proposed by John Brooke in 1986 as the usability test tool. It is a simple scale
based on a questionnaire and has been widely adopted in product usability evaluations. The
statements cover a variety of aspects of system usability such as the need for support,
training, and complexity, and thus have a high level of face validity for measuring usability
of a system. The SUS instrument is generally used after the respondent has had an opportunity
to use the system being evaluated. This instrument is a highly robust and versatile tool for
usability professionals.
1.5 Procedure and Design
Contact and assessment scales
The parent's individuals (for children) or the individual itself will be contacted by phone
and asked to perform the task at home, they will be assisted by the researcher over the
phone, with a video call. Important to emphasized that all participants that need assistance,
will be assisted by their parents or their caregivers. First, they wiil receive a link with
research information and the assent and consent form to fill out and the inclusion criteria
will be checked by researcher. When they agree to participate, a link to access a questioner
will be sent with Brunel Mood Scale, BORG scale, PEDI and Sociodemographic Information. When
parents and participants finish those scales the gaming platform will be accessed and the
participant starts the protocol practice.
Practicing the task
Participants will perform the task individually in their own house with a family member
helping and giving support during all protocol. The researcher contacts the family member and
gives the following instructions using videocall (research interact with the family member
and the participant during all the protocol): 1) place the computer on a table and login to
the platform; 2) position the cell phone (to provide videocall) on the side of the computer
to receive instructions; 3) provide a comfortable sitting position in a chair (individual
should be positioned at a distance of approximately 1.5 m meters from the computer monitor)
and adjusted in height according to the needs of the individual (if applicable, participants
could use their own wheelchair); 4) after being seated and connected to the platform the
research will explain the task verbally for all participants and ask the family member to
play ones (demonstrations of how to perform the coincidence timing was given form the family
member during two minutes); 5) after demonstration, the family member should grab the mobile
phone (to have the opportunity to move the phone and show the participant performance to the
researcher during all the protocol) and 6) thus, the therapist (by video call) instructed the
participant to stay still and wait the first sphere appears on the screen. Once the first
sphere appears, the individual had to move his or her hand to either touch the sphere exactly
at the moment coinciding with the bottom target and the game should move on with different
spheres falling in the computer screen.
Protocol
As presented before the parent and participant should answer 4 assessments (Brunel Mood
Scale, BORG scale, PEDI and Demographic Information), and start to perform the first game
phase (phase 1), after 5 minutes playing the game the participant will answer the Borg scale
and researcher will analyze the game score (e.g. according to table 2 the participant should
repeat phase one or move forward for a more difficult phase); the participant started a
second practice and after 5 minutes answer the Borg scale (again- the participant should
repeat last phase or move forward for a more difficult phase); the participant started a
third and last practice and after 5 minutes had to answer the Borg scale and to finish the
protocol the BRUMS scale and the System Usability Scale (SUS).