Compliance Clinical Trial
Official title:
Motivating Survey Compliance: Game Play Study 1
Self-reports, especially for patients with chronic physical or mental diseases, are critical
for disease research and drug development. Historically, it has been very difficult to
collect self-reported data for long periods of time as it is an unpleasant and inconvenient
task. Paper and digital surveys are the traditional way of collecting self-reports and have
been around for a long time, but still suffer from lack of adherence despite the best efforts
of researchers to remind and motivate individuals to fill them out.
Mobile games, on the other hand, benefit from an enormous amount of human adherence. These
video games can be played on a smartphone and have captured the attention of a wide variety
of demographics. The investigators have used established game design principles to develop a
mobile game to motivate individuals to fill out a daily survey.
The purpose of this study is to determine which method of survey administration (paper,
digital survey, or game- motivated survey) leads to the highest adherence rates for daily
surveys.
The recruitment flyers, emails, and postings will invite eligible individuals to participate
in a 35-day study about mood, games, and time use for $100. Interested persons will be
invited to go to a link to fill out a screening survey. Potential participants will be
screened to make sure they are in the appropriate age range and have a smartphone. This will
be accomplished via an online survey.
Once a potential participant has been identified, he or she will be directed to digital
information about the study that is written in an easily understandable format. This
information will include the types of questions that will be asked on a daily basis,
information about the pre- and post- surveys, information about payment ($40 for finishing
the first 4 of 7 surveys and an additional $60 for finishing the post-study survey), and
notification that the participant does not need to fill out any question if it makes him/her
uncomfortable. If the individual still wants to participate, they will be instructed to enter
the email address of a parent or guardian who can provide consent for them. If the individual
is 18 years old or older, they will provide their own consent. Individuals under 18 will read
and digitally sign an assent form.
After a participant has consented to participate, he or she will be randomized into one of 3
groups for filling out the daily surveys: paper surveys, digital surveys, or game-motivated
digital surveys. The participant will then fill out a pre-study survey about general
demographics (age, gender), gaming and time use habits, and complete a couple of quick
assessments to determine reading level and arithmetic level. Then participants will provide
an email address to receive payment at the end of the study. Participants will be reminded of
the payment schedule and then be directed to download the free app that matches his or her
randomized group. Note that the paper surveys group will visit a webpage that displays a
randomized word that he or she will need to write on the paper survey so that we can
approximate when the survey was filled out. In addition, the paper surveys group participants
will also be directed to print out their surveys for the study.
After the pre-study survey is complete, participants will receive a daily notification from
their downloaded app to remember to fill out their survey for the day for 35 days. Each
participant will be asked the following 5 questions each day:
1. What was your mood during the last 24 hours?
2. How many minutes did you spend playing mobile games in the last 24 hours?
3. How many times did you watch ads for in-game rewards in the past 24 hours?
4. How many minutes did you spend outside in the last 24 hours?
5. What has the weather been like in the last 24 hours?
Additionally, participants in the paper survey will be required to write the word that is on
the webpage. This allows us to get an approximation of when the paper survey was filled out.
In the digital survey, we will record the time taken to complete each question and the
latency between the notification to complete the survey and the actual survey completion. In
the game-motivated survey, we will also record the participant's interactions with the game.
Once the 35-day study is over, participants will be sent a link to fill out the post-study
survey. Participants in the paper survey group will also be given instructions for returning
the forms to us via FedEx (participants will be given $10 to cover any charges incurred for
returning the surveys).
Participants will then be sent their compensation in the form they indicated (Amazon Giftcard
via email).
Analysis will be completed to compare average completion rates between the three study arms.
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