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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT01807806
Other study ID # USC Subcontract No 10150.003.0
Secondary ID
Status Completed
Phase N/A
First received March 5, 2013
Last updated May 2, 2017
Start date March 2013
Est. completion date July 2013

Study information

Verified date May 2017
Source University of Southern California
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

This project is a partnership between Soar Technology, the University of Southern California (USC) Center for Innovation and Research on Veterans and Military Families (CIR) and the USC Creative Media and Behavioral Health Center (CM&BHC) to conduct a Safety and Effectiveness Study (SES) for an educational role-playing game developed by Soar Technology, Inc. The purpose of the intervention to be delivered by Soar Technology is to educate families and friends with the ultimate goal of empowering them to have a conversation with the veteran/service member about readjustment issues. The study will assess the safety and effectiveness of the provided game using personal interviews, play testing, and surveys. The game playing experience is hypothesized to be safe and effective with respect to having conversations with veterans/service members following deployment.


Description:

The intervention is a multi-scenario role playing simulation. Participants view the scenario and answer questions about what has been displayed as typical for post deployment service members. Participants receive immediate feedback with respect to expectations set by simulation developers.


Recruitment information / eligibility

Status Completed
Enrollment 65
Est. completion date July 2013
Est. primary completion date June 2013
Accepts healthy volunteers Accepts Healthy Volunteers
Gender All
Age group 18 Years to 86 Years
Eligibility Inclusion Criteria:

- must be friend or family member to a military veteran or service member who experienced a deployment no earlier than 2007, or who are currently active and have recently returned from a deployment

- be able to read English

- be reachable via cell phone

- age range 18-86

- daily access to the internet

- have a personal email account for contact

- experience with filling out online surveys, or online shopping, or social media, or playing digital games

Exclusion Criteria:

- no acute psychopathology based on PHQ-9 and VAS scores at baseline and VAS and PHQ-2 at pre-test

- must not be active duty military personnel or a veteran at the time of the study

- service member or self is not currently receiving treatment at VA or other mental health facility

Study Design


Related Conditions & MeSH terms


Intervention

Behavioral:
Role-playing game
Eligible participants will be invited to engage with a role-playing game for 30 minutes. The role play presents situations where a service member/veteran interacts with family or friends.

Locations

Country Name City State
United States University of Southern California School of Social Work Los Angeles California

Sponsors (4)

Lead Sponsor Collaborator
University of Southern California Center for Innovation and Research on Veterans and Military Families, Creative Media and Behavioral Health Center, Soar Technology

Country where clinical trial is conducted

United States, 

Outcome

Type Measure Description Time frame Safety issue
Other change from baseline to knowledge of best practices for post deployment conversations at one week A knowledge acquisition inventory of strategies for approaching service members with post deployment readjustment issues one week
Other Change in anxiety from immediately after the intervention to rating one week later visual analogue scale one week
Primary Change from Baseline in mental health status at one week Patient Health Questionnaire (PHQ) Depression Scale One week
Secondary Change from intervention in task-based motivation at one week Intrinsic Motivation Inventory Intervention, one week
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