Clinical Trial Details
— Status: Completed
Administrative data
NCT number |
NCT04199637 |
Other study ID # |
201705014RINC |
Secondary ID |
|
Status |
Completed |
Phase |
N/A
|
First received |
|
Last updated |
|
Start date |
December 1, 2019 |
Est. completion date |
April 30, 2020 |
Study information
Verified date |
March 2023 |
Source |
National Yang Ming University |
Contact |
n/a |
Is FDA regulated |
No |
Health authority |
|
Study type |
Interventional
|
Clinical Trial Summary
The purpose of this study is to evaluate the effectiveness of therapeutic video game.
Description:
Children cancer was the third-ranked causes of children's death. During the long treatment
courses, children are always forced to accept lots of drug therapy and invasive procedures
without understanding the medical purpose. Due to the immature cognition, always lead to
anxiety in childhood cancer patients. Our team developed a mobile technology platform based
therapeutic video game (TVG) for preschoolers with acute lymphoblastic leukemia (ALL) in
early 2018. Then three clinical experts were invited to validate TVG and had high
appropriateness consensus. Then the pilot study was conducted in one medical center in Taipei
and 10 preschoolers with ALL had been randomly signed in two groups-5 to intervention group
(6 weeks game intervention) and 5 to control group (regular care). The preliminary results
showed that crying scale and resisting behavior were no significance between two groups in
the initial period (p=.663), but the intervention group showed lower crying grades and less
resisting behavior than the control group in the final period (p=.028). The limitation of
this pilot research was small sample size and short intervention time. Therefore, the purpose
of this study is to increase the sample size and intervention time to evaluate the
effectiveness of our TVG.
Methods: A total of 68 fresh ALL preschool children will be randomized divided equally into
intervention group and control group. Only intervention group