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Augmented Reality clinical trials

View clinical trials related to Augmented Reality.

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NCT ID: NCT06184022 Completed - Clinical trials for Educational Problems

Augmented Reality Serious Game Design for Promoting Children's Science Education Cognition

Start date: May 1, 2022
Phase: N/A
Study type: Interventional

Background:The process of constructing knowledge in the context of children's science education plays a significant role in fostering the development of early scientific literacy. Nevertheless, children sometimes struggle to comprehend scientific knowledge due to the presence of abstract notions. Objective: To evaluate the efficacy of augmented reality (AR) games as a teaching tool for enhancing children's understanding of optical science education. Methods: 36 healthy children between the ages of 6 and 8 years old were included in this study. Individuals were randomly divided into an intervention group (n=18) and a control group (n=18). Interventions, namely a 20-minute AR science education including three game lesson modules, while the control group was asked to learn 20-minute same knowledge with non-AR science learning app. POE (predict-observe-explain) test of 3 games including animal vision, color-light mixing and light refraction were conducted for all participants before and after the experiment. Also, intrinsic Motivation Inventory (IMI) test including interest-enjoyment (INT-ENJ), perceived competence (COMP), effort-importance (EFF-IMP), and tension-pressure (TEN-PRESS) were conducted for children after the experiment.

NCT ID: NCT05985746 Completed - Augmented Reality Clinical Trials

Comparative Study of Augmented Reality vs Traditional Learning in Anatomy Education

TEACHANATOMY
Start date: August 21, 2022
Phase: N/A
Study type: Interventional

The goal of this clinical trial is to assess the efficacy of augmented reality (AR) in anatomy teaching. The main question to answer is: Is 3-Dimensional AR technology more effective than traditional learning methods in anatomy education? In this clinical trial undergraduate medical students with no prior anatomy education will be recruited. Participants in the AR group will learn the anatomy of the cranial nerves with an AR application using Microsoft HoloLens 2, whereas participants in the control group will learn with traditional learning methods (textbooks, atlases, videos, and online learning programs).

NCT ID: NCT05674188 Completed - Augmented Reality Clinical Trials

AR vs In Person Simulation for Medical Workplace Training

Start date: March 20, 2023
Phase: N/A
Study type: Interventional

This study will evaluate the physiologic and emotional effects of an augmented reality (AR) simulation versus an in-person simulation. This is a single institution, non-inferiority, randomized controlled trial. The target enrollment will be 100 participants in each group for a total of 200 participants. One group will wear an AR headset and participate in an AR medical crisis scenario and the other group will participate in the same scenario with a traditional, mannequin based in situ simulation.

NCT ID: NCT05570799 Completed - Gamification Clinical Trials

Gamification and Augmented Reality in Mechanical Ventilation Teaching for Nursing Students

Start date: October 25, 2022
Phase: N/A
Study type: Interventional

This study is designed to examine the effect of using gamification and augmented reality in mechanical ventilation teaching on Critical Care Nursing students' knowledge, self-efficacy, and motivation.

NCT ID: NCT05436132 Completed - Virtual Reality Clinical Trials

VR/AR Educational Module on Oral Care Practices for Home Care Worker

Start date: October 13, 2021
Phase: N/A
Study type: Interventional

This study is to evaluate the effect of the elderly oral care knowledge, attitude ,self-efficacy ,oral care behavior between the home care workers(HCW) in VR(Virtual reality)/AR(Augmented reality)group and control group after intervention. Home care workers will be randomly assigned to the VR/AR group and the control group. Home care workers in the VR/AR group will use VR to learned about the oral care methods and processes in the different case. AR allows HCWs to actually operate cleaning teeth. The home care workers in the control group used traditional teaching methods for oral care. Baseline and follow-up survey were used to collect the data in oral care knowledge, attitude ,self-efficacy ,oral care behavior.