Clinical Trial Details
— Status: Completed
Administrative data
NCT number |
NCT05445414 |
Other study ID # |
FY2022HZ |
Secondary ID |
|
Status |
Completed |
Phase |
N/A
|
First received |
|
Last updated |
|
Start date |
January 4, 2022 |
Est. completion date |
August 31, 2023 |
Study information
Verified date |
October 2023 |
Source |
Tan Tock Seng Hospital |
Contact |
n/a |
Is FDA regulated |
No |
Health authority |
|
Study type |
Interventional
|
Clinical Trial Summary
The widespread and unnecessary use of antibiotics has encouraged the growth of
antibiotic-resistant bacteria which can cause hard-to-treat and deadly infections. These
infections are due to antimicrobial resistance (AMR). The public's lack of knowledge on the
indication for and proper use of antibiotics often leads to unnecessary patient demands and
subsequent misuse of antibiotics. Traditional mass public educational efforts through the use
of brochures, posters and advertisements are extensive in outreach but questionable in
effectiveness in improving the general public's knowledge on appropriate antibiotics use and
AMR.
Serious games app provides an additional venue for public education outreach to the
population since a substantial amount of time is spent using smartphones. The use of serious
games is expected to increase user engagement in learning, which will lead to short- and
long-term improvements in knowledge, attitudes and perceptions on the appropriate use of
antibiotics.
The study team has co-developed an evidence-based serious game app- "SteWARdS Antibiotic
Defense" -with Temasek Polytechnic. Users will be brought on a quest to learn about
antibiotic use and AMR through mini-games and the bite-sized information released throughout
the game quest. We intend to clinically validate our evidence-based app and improve its
application with actual participants' feedback on its usage. Hence, this study aims to
evaluate the effectiveness of an evidence-based serious game mobile application (SteWARdS
Antibiotic Defense) in improving the knowledge on, attitude towards, and perception (KAP) of
appropriate antibiotic use and AMR among Singaporeans.
The primary objective is to assess the change in knowledge on antibiotic use and AMR among
the app users compared with the control group. The secondary objectives are to:1) Assess the
extent of user engagement of the app by evaluating the users' average screen time per day;
and 2) Assess the level of user satisfaction in using the app for learning through a user
satisfaction survey.
Description:
The widespread and unnecessary use of antibiotics has accelerated the development of
antimicrobial resistance (AMR) which can cause infections that are fatal and resistant to
treatment. One pertinent factor contributing to the misuse of antibiotics is the public's
knowledge deficit of the indication for and proper use of antibiotics. This knowledge deficit
often leads to unnecessary patient demand for antibiotics and subsequent misuse of them. The
public has low awareness of the gravity of AMR as it appears to be a non-imminent
life-threatening problem. Traditional mass public educational efforts through the use of
brochures, posters and advertisements are extensive in outreach but questionable in
effectiveness in improving the general public's knowledge on appropriate antibiotics use and
AMR.
Serious games app provides an additional venue for public education outreach to the
population since a substantial amount of time is spent using smartphones. Leveraging digital
technology to increase the awareness of antimicrobial resistance and the knowledge of
appropriate antibiotic use is timely as Singapore develops into a smart nation. The use of
serious games is postulated to increase user engagement in learning, which will lead to
short- and long-term improvements in knowledge, attitudes and perceptions on the appropriate
use of antibiotics.
The study team has co-developed an evidence-based serious game app- "SteWARdS Antibiotic
Defense" -with Temasek Polytechnic. Users will be brought on a quest to learn about
antibiotic use and AMR through mini-games and the bite-sized information released throughout
the game quest. We intend to clinically validate our evidence-based app and improve its
application with actual participants' feedback on its usage. Hence, this study aims to
evaluate the effectiveness of an evidence-based serious game mobile application (SteWARdS
Antibiotic Defense) in improving the knowledge on, attitude towards, and perception (KAP) of
appropriate antibiotic use and AMR among Singaporeans.
The primary objective is to assess the change in knowledge on antibiotic use and AMR among
the app users compared with the control group. The secondary objectives are to:1) Assess the
extent of user engagement of the app by evaluating the users' average screen time per day;
and 2) Assess the level of user satisfaction in using the app for learning through a user
satisfaction survey.