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Clinical Trial Details — Status: Terminated

Administrative data

NCT number NCT04784390
Other study ID # CDDO001F12201
Secondary ID
Status Terminated
Phase Phase 1
First received
Last updated
Start date June 30, 2021
Est. completion date August 3, 2022

Study information

Verified date May 2023
Source Novartis
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

The purpose of this PoC study was to evaluate the potential therapeutic efficacy of binocular video games played on a tablet and to compare the efficacy of binocular video games versus patching in amblyopic patients 4 to 7 years old (Part A) as well as to gain experience with binocular video games in older children population of 8 to12 years old (Part B). Part A and Part B was designed to provide long term data on durability of binocular video games treatment. The study consisted of two parts, Part A: randomized, single masked PoC study in children 4 to 7 years old at Screening, and Part B: open-label substudy in children 8 to 12 year old at Screening.


Description:

The clinical investigation consisted of 2 parts: - Part A: a single-masked, randomized clinical investigation in subjects 4 to 7 years of age. - Part B: an open-label, non-randomized sub-investigation in subjects 8 to 12 years of age. Part A was a 16-week, prospective, randomized, single-masked, multicenter, controlled, 2 arm, parallel-group clinical investigation in subjects 4 to 7 years of age with amblyopia. Subjects were randomly assigned in a 1:1 ratio to either binocular videogame treatment for 8 to 12 weeks or patching treatment for 16 weeks. Randomization was stratified by severity of amblyopia in eligible subjects (moderate amblyopia with best-corrected visual acuity (BCVA) of the amblyopic eye of 20/100 or better, or severe amblyopia with BCVA of the amblyopic eye worse than 20/100). Part B was a 16-week, open-label, single arm sub investigation in subjects 8 to 12 years of age with amblyopia, in which selected sites could participate. Subjects received binocular videogame treatment for 8 weeks, followed by 8 weeks of follow-up.


Recruitment information / eligibility

Status Terminated
Enrollment 27
Est. completion date August 3, 2022
Est. primary completion date August 3, 2022
Accepts healthy volunteers No
Gender All
Age group 4 Years to 12 Years
Eligibility Inclusion Criteria: 1. Written informed consent must be signed by the parent(s) or legal guardian(s) prior to participation in the study. 2. Male or female children 4 to 7 years old at Screening (Part A) or 8 to 12 years old at Screening (Part B). 3. Diagnosis of amblyopia due to strabismus, anisometropia, or both. 4. Best corrected visual acuity (BCVA) of amblyopic eye (study eye) between 0.3 to 1.0 Logarithm of the Minimum Angle of Resolution (logMAR) (20/40 to 20/200 Snellen inclusive, 33 to 72 ETDRS letters inclusive) at Screening and Baseline. 5. BCVA of the sound eye (fellow eye) 0.1 logMAR (20/25 Snellen, 80 Early Treatment Diabetic Retinopathy Study (ETDRS) letters) or better in children 5 years of age and older or 0.2 logMAR (20/30 Snellen, 75 ETDRS letters) or better in children 4 years of age at Screening and Baseline. 6. Interocular difference of BCVA at least 0.3 logMAR (=3 lines; ETDRS=15 letters) at Baseline. 7. Patient is able to play the binocular game (Dig Rush and Monster Burner) on at least level 3 on the study tablet under binocular conditions (with red-green glasses). Exclusion Criteria: 1. Treatment for amblyopia with patching, Bangerter filter, vision therapy, or binocular treatment in the past 1 week prior to Screening, or atropine in the past 4 weeks prior to Screening. 2. Treatment for amblyopia with patching, Bangerter filter, vision therapy, binocular treatment or atropine for more than 1 year prior to screening cumulatively. 3. Myopia = -6.00D spheric equivalent in either eye at Screening or Baseline. 4. Prior amblyopia treatment (patching, Bangerter filter, vision therapy, binocular treatment or atropine) for more than a year prior to screening cumulatively.

Study Design


Related Conditions & MeSH terms


Intervention

Device:
Binocular video games
Patients will play 1 hour of binocular video game of choice (Dig Rush and/or Monster Burner) a day 7 days a week for 8 to 12 weeks.
Patching of the sound eye
Patients will have their sound eye (fellow eye) patched 2 hours per day 7 days a week for 16 weeks.

Locations

Country Name City State
Australia Novartis Investigative Site North Ryde New South Wales
Canada Novartis Investigative Site Kitchener Ontario
Canada Novartis Investigative Site Waterloo Ontario
United States Novartis Investigative Site Chicago Illinois
United States Novartis Investigative Site Frederick Maryland
United States Novartis Investigative Site Gainesville Florida
United States Novartis Investigative Site Las Vegas Nevada
United States Novartis Investigative Site Maitland Florida

Sponsors (1)

Lead Sponsor Collaborator
Novartis Pharmaceuticals

Countries where clinical trial is conducted

United States,  Australia,  Canada, 

Outcome

Type Measure Description Time frame Safety issue
Primary Change in best corrected visual acuity (BCVA) in the amblyopic eye. Part A: Best corrected visual acuity (BCVA) in the amblyopic eye will be measured via mixed model repeated measures (MMRM). from Baseline to Week 8
Secondary Attain BCVA of 0.1 logMAR or better in the amblyopic eye Part A: Best corrected visual acuity (BCVA) in the amblyopic eye will be measured via mixed model repeated measures (MMRM). at Week 4, Week 8, Week 12, and Week 16.
Secondary Change in stereoacuity or binocular video game relative to patching. Part A: Stereoacuity will be assessed at near using Randot Preschool Stereoacuity Test (Stereo Optical, Inc.).
The test is performed using 3 stereotest booklets while wearing 3D glasses. In short, in each test booklet, the left-hand page shows two-dimensional black-and-white silhouettes of two sets (panels) of four test shapes. The right-hand page contains two sets of four random-dot patterns in different sequences that are on the left-hand page. In each set of random-dot patterns, one contains no test shape, while the remaining contains test shapes. The child must correctly identify at least two of the three test shapes at each disparity level.
from Baseline to Week 4, Week 8, Week 12, and Week 16.
Secondary Attain a 2-line or better improvement in BCVA in the amblyopic eye Part A: Best corrected visual acuity (BCVA) in the amblyopic eye will be measured via mixed model repeated measures (MMRM). at Week 4, Week 8, Week 12, and Week 16.
Secondary Change in BCVA in the amblyopic eye Part A: Best corrected visual acuity (BCVA) in the amblyopic eye will be measured via mixed model repeated measures (MMRM). from Baseline to Week 4, Week 12, and Week 16.
Secondary Frequency of treatment-emergent Adverse Events Part A and B: An adverse event (AE) is any untoward medical occurrence (e.g. any unfavorable and unintended sign [including abnormal laboratory findings], symptom or disease) in a clinical study subject, user or other person, after providing written informed consent for participation in the study. Therefore, an AE may or may not be temporally or causally associated with the use of the study device, i.e., videogame system (tablet, software, 3D glasses) or patch. from Baseline to week 16
Secondary Time played as recorded in the diary Part A: To assess compliance with treatment from Baseline to week 12
Secondary Time patched as recorded in the diary Part A: To assess compliance with treatment from Baseline to week 16
Secondary Time played as recorded in the video game system Parts A and B: To assess compliance with treatment from Baseline to week 12
Secondary Percentage of participants who complete at least 75% of prescribed game play Parts A and B: To assess compliance with treatment from Baseline to Week 12
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