Amblyopia Clinical Trial
Official title:
Virtual Reality Game Playing in Amblyopia Therapy
Background: "Amblyopia is a neurodevelopmental disorder in both monocular and binocular
functions and it extends even beyond the primary visual integration centers", therefore,
amblyopia is not a "lazy eye" but it is a "lazy brain".
Purpose: The investigators aimed to compare the visual outcome of occlusion therapy with
virtual reality game playing as a new therapy on amblyopic children.
Methods: This RCT was performed on 50 children with unilateral amblyopia ,4 to 10 years old.
They were randomly divided to case and control (each= 25) groups. case group were trained
binocularly using the virtual reality games through head set for one hour a day, 5 days in a
week for 4 to 6 weeks. Controls occluded their non- amblyopic eyes, 2, 4 and 6 hours for mild
(0.2 to 0.3 LogMAR), moderate (0.3 to 0.6 LogMAR) and severe (BCVA < 0.6 LogMAR) amblyopia,
respectively.
Status | Not yet recruiting |
Enrollment | 50 |
Est. completion date | June 11, 2021 |
Est. primary completion date | May 11, 2021 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 4 Years to 10 Years |
Eligibility |
Inclusion Criteria: - The best corrected visual acuity worse than 0.3 LogMAR Exclusion Criteria: - Patients with abnormal fixation - Patients with neurological problems - Patients with any types of ocular pathologies |
Country | Name | City | State |
---|---|---|---|
n/a |
Lead Sponsor | Collaborator |
---|---|
Hamideh Sabbaghi |
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Best Corrected Visual Acuity (BCVA) | Change from baseline BCVA at 6 months | baseline and 6 months after training |
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